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Reviews for "IndestructoTank A.E."

Nice one

Very nice game, only thing it's stupid to lose fuel while flying... :(

The first one is better

You shoudn't lose gas in the air at all. Other than that, great game!

Good Game... but

I liked it but I would really like to see these things implemented to make it better.
(from most important to least important)
1.) I think the tank should not blow up while in mid air, I have had to end several combos early because of this, I think it would make the game a lot more interesting.
2.) A more progressive point system, say something like
====1 combo 10 points 11
====2 combo 21 points (1 combo+10+1)
====3 combo 34 points (2 combo+10+1+2)
====4 combo 50 points (3 combo+10+1+2+3)
====5 combo 70 points (4 combo+10+1+2+3+4)
====6 combo 95 points (5 combo+10+1+2+3+4+5)
====7 combo 126 points (6 combo+10+1+2+3+4+5+6)
====8 combo 164 points (7 combo+10+1+2+3+4+5+6+7)
====9 combo 210 points (8 combo+10+1+2+3+4+5+6+7+8)
====10 combo 265 points (9 combo+10+1+2+3+4+5+6+7+8+9)
====11 combo 330 points (10 combo+10+1+2+3+4+5+6+7+8+9+10)
==== ect.
3.) I enjoyed the co-op play, I think you need a awsd sort of keypad option to make it the option of playing co-op 1 player more viable.

Good work

Cool game! Original :)

A unique and counterintuitive game

A game where you're indestructible, and you upgrade by increasing the number of enemies to destroy... This is an unusual one, and I like it! It gets kind of annoying later on, though, when there's more than enough enemies to keep you in the air but not enough time to get the necessary experience points, and the objective shifts from staying up to hitting enemies as quickly as possible. At that point, homing missiles become a hindrance, rather than a help. It's also annoying when you're forced to end a combo because the game doesn't register experience points until you hit the ground (setting a limit to the combos you can potentially get). Still, this is an excellent piece of work! Also, the graphics are nice!