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Reviews for "The Rise of a Knight"

All just a bit avaerage...

That was a average hack and slash - one weak quick attack, one strong slow attack and a special that needs charging up... How very original. Story wasn't that good either. Some bits were a wee bit too hard. Specially the castle at the end and the spider fight. Last boss suprisingly easy too. Alas I am being cynical. p.s. I believe you still recharge when sheilding I used that to my advantage a lot.

SeethingSwarm responds:

Seeing as this is one of my first games ever I wont take your cynicism too hard :)
Yeah you do recharge while shielding. Good that you use that for your advantage.
Sorry you were so disappointed with the old-school gameplay and classic storyline :(

good game

a not complicated game and fun to play once in a while

SeethingSwarm responds:

Cool, thanks :)

weird...

i dont know why so much ppl had problems with the goblin camp...
its just so easy:
hold the a button and run to the right.
if one of thos bowling guys is coming just jump over the spikeball while holding A all the time...
this will lead u easily to the goblin cheftain.

oh and about the game...it isnt bad but it gets boring after some time because everything seems to repeat...maybe some upgrade thing/roleplay elements would be great.
7.5/10

SeethingSwarm responds:

Cool, thanks for the feedback.
I'll keep everybody's comments seriously in mind for my next project.
Some kind of upgrade system is one of them :)

good,

but I couldn't get past the part with the goblin archers.almost everytime, there was a guy with a shield and sword or a guy with a spear,a big guy with a mace/spiked bowling ball,and an archer who was behind all of them wha attacke two seconds after them.IT is also very repetitive.

SeethingSwarm responds:

I dont know what to say, try to use your special move with strategy and dont let them become enough to overwhelm you. Kill them swiftly my young rising knight :)
Glad you thought it was good!

One big problem...

Way too repetitive.

SeethingSwarm responds:

I will keep that in mind for next projects in the future.
Thanks :)