Well...
This was a pretty decent game, but I have a few minor complaints with it.
The first - jumping. I could be at the peak of a jump, but if an enemy on the ground swung, it would hit me anyway. I'm FAIRLY certain jumping shouldn't be like that, hm?
Another thing is how the attacks were on two wholly different extremes.
Heavy strike was almost worthless. It took so much time you'd often be hit by an enemy with off-time strikes before actually using it.
If you just ran forward using the quick hit the entire time, you could get past most levels without getting hit because you could somehow hit them from farther away than possible while they're still in the start of their attacking animation.
Next, the lack of a pause feature. Because the enemies were constantly in motion with you and you couldn't stand still, a pause function would have been great. As it is, you couldn't even click for parts of cutscenes. The only time you could take a breather and leave the game was at the very start of a level so when you die you don't lose any ground.
I found the thing about promising to spare someone and then executing him to be a bit dickish. I mean, I know it's safer to do that and cover your tracks, but it just seems inappropriate for the hero of a game, y'know?
This one isn't really a complaint, it's just a personal gripe - the cave was a bitch. =) It took several attempts to get past it.
This was decent, but it could have been better. I'm about to see if the sequek shaped up any.