Small Game, long Comment
This was a step up from the living room. I like that this has the same style as the other escape adventure, I like that sort of cohesion in related games but I can appreciate the small improvements.
Any point 'n click has that period of arbitrary clicking to build an inventory but the 'create' tool here was more effective than the method of random clicking for possible item combination within the inventory I used in the last game. Also, the tool adds another level of play (without taking away the simplicity that makes this game charming) by creating a separate 'item to illustration' match puzzle- personally, I tried to figure out how to get the blinds open on the window thinking the collar was sunshine.