Nice job - Fun!"
Hi! I’m here waving at you this weekend because we’re hoping to continue to move Newgrounds away from ads. If you have $3 per month or $25 per year to spare, please consider becoming a Supporter today!
Nice job - Fun!"
it was ok, but the only way you can flame someone is to flame your own ally, cause its the only thing that is close enough since th enemies are on black tiles and youre on white. also, my main character somehow moved ONTO another orc. after that, i couldnt move him. then after all my allies died, all of the squares lit up green and when i clicked one, the green dissapeared then reapeared. like i was playing, but my character was invisible, and there was a clone that was yellowish of my character on the field.
Burn spell works well, no one complained yet - nor friends nor the burned enemies :-) You just have to come close enough (i.e. 3 squares or less, but not to the closest vicinity).
I liked it
RPGs are really my kind of game, and this was a good one. The strategy was appealing, and really intuitive. Of course, games can always be improved.
The biggest thing in my mind is that RPGs of any kind need save functions. No matter how short you may think a game is, saving is crucial to all RPGs. I was sorely disappointed that I couldn't save, since I hit the "quit" button, thinking that it meant quit the battle, and not quit the game, and lost all my progress.......I was a day away from winning.
As far as bugs go, I have to admit that I didn't notice any. Things generally went the way I wanted them to go, no problems here.
Another issue is your AI. I'm not sure if you did it on purpose or not, but the enemies seem mildly retarded. They just move back and forth, and don't seem to know how to attack or stratigize in any significant way.
The big picture, though, is that it was highly entertaining, and had I not lost all of my progress, I would still be playing it now.
Great game with lots of potential
If you're like me and enjoy role-playing games with a wargaming element, then you'll really appreciate Squares and Blades.
The story itself is pretty typical fantasy fare, with the hero embarking on a journey to defeat a 'Dark Lady'; an evil entity who threatens the entire world. Along the way you will encounter the minions this witch, ranging from wolves to various orcs warriors, and will also gather a party of fellow heroes to help you defeat these evils.
The game play is probably the most interesting aspect of the game, with each battle being played out on a chessboard-like surface, where each side is only able to move diagonally along their own colour (like bishops in Chess), while attacking on the horizonal . Each combatant has their own number of action points (for movement and attacking) and is defined by two stats - Shield (which acts as armour and regenerates each turn) and Life (which are you standard health points).
To make matters more interesting, figures can attack in two ways, a 'normal' attack and a 'Strong' attack (which lowers one's own Shield number to do increasing damage). Furthermore, defending characters also get an option to retreat after being attacked in combat, a choice that adds much to the game play.
Tactics (the way one uses the figure's action points and their attacks and defence) is therefore key in winning each battle. Not that luck doesn't play its part, with the random amount of damage done from a strike often being quite frustrating.
In summary then, Squares and Blades is a great game that will give you a couple of hours of solid fun (after completing the quest there are also options for random and scenario based one-off battles).
Mind you, that's not to say that the game is prefect (although I have not witnessed any of the bugs mention in the other comments posted here), with many elements, like terrain, missing from the battlefields and a sometimes random movement script being played out from the computer's AI.
I will finish off by saying that there is a great deal of potential for sequels to this game, from the simple adding of more elements to the game play (i.e. adding terrain to the game board, including more magic or a more detailed experience system), adding more plot elements (allowing the player to move around the 'campaign' board and having a more interactive story) and including aspects like web-based multiplayer options (I know that I'd love to play this against my friends on the net!). In my opinion, if such things were added, the author would be on a real winner here!
All in all a great game well worth 8 stars!
Theres a fault were my hero keeps on getting killed at the temple every time i try again and that sucked cuz this is a good game