I like, I like
There are a few things I don't like, first off. Sometimes your view is really messed up and you can't see someone, although this happens even in commercial games sometimes, so it can't be helped too much. Also, an archer can't even shoot until I buy a skill, so he wasn't very useful at first. Sometimes attacks occur on far parts of the screen and I don't see what happens. I also think the gameplay would have worked better if you couldn't pass through enemies.
The gameplay is obviously inspired by Final Fantasy Tactics, and while I like that you've put your own spin on things, with some changes to the jobs, I think the fact that story mode is so similar to FFT is sort of a weakness. Your first fight is against Squires and Chemists, then a party with a Thief, and the one with Wizards, etc. It all reminds me so much of the similar levels in FFT.
The graphics are a little plain but very functional. At least it has its own style to it and the jobs aren't hard to tell apart. Still, even though you can change jobs at will and you don't level up, being able to name characters would have been a nice touch.
It was a simple but good choice to add a music on/off feature, because it could get a little repetitive, although you chose some decent songs and they suited the game just fine. Sound effects were pretty simple, I didn't notice a whole lot of them, but they were fine too.
The story is bland, really. It doesn't take anything away from the game but it doesn't add much either. There's so little dialogue that it would be hard to tell much of a story, and it's so similar to FFT that I think of this more as a sort of flash tribute to that game. Hell, I would collab with you on characters and story if you did a similar game in the future, because I just think you either weren't trying very hard on that aspect, or it isn't your strong point, no offense or anything. Obviously I think your point was to make the game, not tell some really long or complicated story, and so for that I don't really penalize you on the score, just pointing it out.
All in all, I would really like to see more of your work in the future. You put together a solid flash that's well fleshed-out and easy to pick up and understand, as well as having a lot of gameplay to it.