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Reviews for "Witch Hunt: Nooboo Mary"

room for improvement

the game is too short,you could make a urvival mode against ensdless hordes,and make a start with 30 souls.

Fun, but unbalanced.

It was really fun, but the spells are really unbalanced...
Swamp Level 1 is better than two Tree level 1s, and it costs a sixth to use.

The Girl is near useless, unless you use it in combination with a swamp.

The Ghosts make you lose the soul you would have had from the peasants.

Upgrading spells was useless. For example, Turn Toad had no difference from level 1 and level 3.

The only enemy was peasants. There should be more enemies with different strengths and weaknesses.

Death was almost instant. If you didn't put up a swamp when you should have, you had six or seven peasants coming at you that would kill you in half a second. You should have a barricade health bar or something, so you'd be able to recover after an attack.

Turn Toad has a fickle targeting system. If there are a lot of peasants, I'll be trying to burst a toad when another peasant comes and I suddenly start bursting him. It's way too hard to attack anything.

Pretty much the only way I could win was to set up swamps and wait. However, this made the game incredibly easy and boring.

Every spell was near worthless except Turn Toad, Swamp, Giant, and Insect.

If you could fix this, and change the spells' effects (Right now, a lot of them are clones of each other with different animations) this game would be insanely fun to play.

great

dude great game

nice!

i really like it, graphics and music are great, it was only too short and easy for me, but i understand that you were in hurry; good game!

Same as the one below...

Curses become negative, then you are unable to use any spell soon after.