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Reviews for "Artifission RPG chp1"

wtf man?

i admit it was good but wtf i was using an antidote every other battle and i couldnt find out how ot save,cross the river,hell i couldnt even understand the fuking arrows! i mean srsly! it was great just make it easier to progress in the game,find out how to fuking heal and save,and since i didnt get even to the partner make it so u dont get poisined or shit cuz i know it makes the game more detailed or atleast put more antidotes or start out with a cure poison spell and when i wrote the review on chp 0 i didnt even now about this and i know it was MORE then my exact specifications but i didnt know that my exact specifacations would be so gay.i liked the fighting style cuz it was like FFX but FFX actually new how to put the specificatioons everybody said and lower the gayness of the game and i agree with roy491 u need a fleeing action

better then last one

still not good enough. controls a little difficult. to much at damage per creature. unable to defend without taking damage. you cannot shot and defend at the same time. you just stand there and take a beating.

again?

MINIMAP!!!!!!!!!!!!!!and how do you get across river?

Not bad

It's deffinitely not bad, like a lot of people said, it has a lot of potential. I will point out a few things that need some fixing.
1) Enemy hp? Knowing how much hp an enemy has is important for strategys.
2) Flee/run away command? it's one of the few absolute basic commands for any rpg, and I was rather dissapointed when there wasn't one.
3) Equip menu. There seems to be a problem trying to select any equip item slots past 1 and 2.
4) Your partner. When you get to her, flat out, she sucks. She may do as much as you with 4-6 levels into range, but she's got just a bit more hp then you when you first start out, she only has enough mp for one Psychic Blast, and her heal is the base heal, 120. So basicly all she's good for for the most part is shielding.
5) Maybe tone down the 2nd boss, where you meet your partner, a bit. I mean come on, he hits 50 -> 12x+ per turn on BOTH characters, WITH shielding.
6) a small glitch. If you have one char shield against an attack that attacks both chars, and he/she dies, and the enemy attacks again, then that char would re-appear, and continue to shield, and then their sprite would be there with some parts missing, generally the shield. should probably fix that =P

All in all, not a bad game. Hope to see more work =P
Right, my rant is done, byes

sweet

nice story.challenging.you should make a flash, i like the boss music too