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Reviews for "Mardek Rpg: Chapter 1"

Good Game

That was a good 30 minutes spent playing that game. I cant wait for the next one.

Pseudolonewolf responds:

And here I was thinking the average playtime would be an hour at least...



Pseudolonewolf responds:



Very good story (so far) ANd the game was just fun, cant wait till chapter 2!

Good start.

Really good game. Nice start, and fooled me in the beginning. The only thing that bugged me was the reactions. They didn't seem to work after the first part. It did say something in the instructions about you having to learn them, but I kept trying to use them, and I got sick of the game and stopped playing. I look forward to the next chapter.

Pseudolonewolf responds:

You have to actually *equip* reactions as well as learn them; as children, Mardek and Deugan don't have any initially equipped.
I suppose maybe I didn't make that clear enough...
Or maybe it's just that people don't care to realise things unless they're shoved blatantly in their faces...

A very good start...

I thought the starting fantasy sequence was nicely done.

Overall, it was a very well-done rpg. There are a couple of things that you should consider. First, the possibility of getting stuck behind a character. I remember this happening in early rpg's (not fondly). Just make sure when you design the NPCs' paths that you don't obstruct the user's ability to get around freely. Second is a bit of a glitch. When I took the sub-quest to find 5 lead pipes. After I got them and told the guy - he accepted it, but he only took one lead pipe from my inventory (I didn't know they could be combined at first and had them in 5 different slots).

Pseudolonewolf responds:

Uh, I already did make sure you don't get stuck behind NPCs...
And damn! I never checked that thing where he's meant to take five LeadPipes... I shall fix that for the next chapter! Thanks for noticing it and mentioning it!