good game make more
On an opening note, I loved this game, voted 5, and feel it deserves a lot more than the daily 3rd it got.
Graphics: The graphics were somewhat impressive, even playing on low quality, though I think the HUD could use some upgrading, for a more cockpit-like feel. The explosions were sweet and satisfying.
Style: Completely innovative, I've never seen a game like this before, and it really adds a feeling of depth when you're a single cog in the war machine, rather than a super-powered mega soldier, like in most games. The game was still awesome no matter how many times I died. On that note, difficulty settings might be nice.
I also loved the comm chatter, it was useful during battles for coordinated attacks and keeping tabs on enemy cruisers, and gave something of a personality to your faceless minions.
Sound: Nice to see some exellent tracks off the Audio Portal, this is definitely one of the high points of the game. The explosions were somewhat soft, though. Also, perhaps add voice acting to the comm chatter?
Violence: Painful fiery death. =D
Interactivity: The controls were simple, and rarely felt cumbersome, exept when trying to navigate behind enemy fighters (Damn evesive maneuvers. >_>). Options to strafe and loop might be nice, though.
Humor: Quadrape, my Alphas bragging about their kill counts, and the mad adrenilene rush you get from destroying enemy testudons/stations had me cackling throught the play session.
Overall: And exellent and innovative game, deserves a solid 5/5.
Suggestions for Azul Baronis II:
- Improved Comm Channel: I loved this feature, but it got a little repetative after awhile, and was limited in use. Please add more phrases/ utility to the comm, and maybe voice acting.
- Improved maneuverability: Options for evasive maneuverability, like rolling, strafing, and looping.
- Squad/Field commands: While it's awesome to be a part of the huge fleet-to-fleet battles, I /am/ the Dictator, and would like to be able to control the actions of my fleet, at least to some extent. Options include, but are not limited to:
-- Follow me
-- Hold back
-- Defend the cruisers
-- Flank the enemy
-- Attack enemy fighters/cruisers
- Ship/fleet customization / more ship classes: Self explanitory. =)
-Difficulty Settings: The game was a tad bit hard, while the forces were generally even, if the enemy had one more destroyer or tesudon, they could easily rape your fleet. This was only worsened by having no control over your allies.
FOR THE DICTATOR