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Reviews for "Azul Baronis"

good game make more

On an opening note, I loved this game, voted 5, and feel it deserves a lot more than the daily 3rd it got.

Graphics: The graphics were somewhat impressive, even playing on low quality, though I think the HUD could use some upgrading, for a more cockpit-like feel. The explosions were sweet and satisfying.

Style: Completely innovative, I've never seen a game like this before, and it really adds a feeling of depth when you're a single cog in the war machine, rather than a super-powered mega soldier, like in most games. The game was still awesome no matter how many times I died. On that note, difficulty settings might be nice.

I also loved the comm chatter, it was useful during battles for coordinated attacks and keeping tabs on enemy cruisers, and gave something of a personality to your faceless minions.

Sound: Nice to see some exellent tracks off the Audio Portal, this is definitely one of the high points of the game. The explosions were somewhat soft, though. Also, perhaps add voice acting to the comm chatter?

Violence: Painful fiery death. =D

Interactivity: The controls were simple, and rarely felt cumbersome, exept when trying to navigate behind enemy fighters (Damn evesive maneuvers. >_>). Options to strafe and loop might be nice, though.

Humor: Quadrape, my Alphas bragging about their kill counts, and the mad adrenilene rush you get from destroying enemy testudons/stations had me cackling throught the play session.

Overall: And exellent and innovative game, deserves a solid 5/5.

Suggestions for Azul Baronis II:

- Improved Comm Channel: I loved this feature, but it got a little repetative after awhile, and was limited in use. Please add more phrases/ utility to the comm, and maybe voice acting.

- Improved maneuverability: Options for evasive maneuverability, like rolling, strafing, and looping.

- Squad/Field commands: While it's awesome to be a part of the huge fleet-to-fleet battles, I /am/ the Dictator, and would like to be able to control the actions of my fleet, at least to some extent. Options include, but are not limited to:

-- Follow me
-- Hold back
-- Defend the cruisers
-- Flank the enemy
-- Attack enemy fighters/cruisers

- Ship/fleet customization / more ship classes: Self explanitory. =)

-Difficulty Settings: The game was a tad bit hard, while the forces were generally even, if the enemy had one more destroyer or tesudon, they could easily rape your fleet. This was only worsened by having no control over your allies.

FOR THE DICTATOR

Nothing like a nice cup o' painful fiery death. =D

On an opening note, I loved this game, voted 5, and feel it deserves a lot more than the daily 3rd it got.

Graphics: The graphics were somewhat impressive, even playing on low quality, though I think the HUD could use some upgrading, for a more cockpit-like feel. The explosions were sweet and satisfying.

Style: Completely innovative, I've never seen a game like this before, and it really adds a feeling of depth when you're a single cog in the war machine, rather than a super-powered mega soldier, like in most games. The game was still awesome no matter how many times I died. On that note, difficulty settings might be nice.

I also loved the comm chatter, it was useful during battles for coordinated attacks and keeping tabs on enemy cruisers, and gave something of a personality to your faceless minions.

Sound: Nice to see some exellent tracks off the Audio Portal, this is definitely one of the high points of the game. The explosions were somewhat soft, though. Also, perhaps add voice acting to the comm chatter?

Violence: Painful fiery death. =D

Interactivity: The controls were simple, and rarely felt cumbersome, exept when trying to navigate behind enemy fighters (Damn evesive maneuvers. >_>). Options to strafe and loop might be nice, though.

Humor: Quadrape, my Alphas bragging about their kill counts, and the mad adrenilene rush you get from destroying enemy testudons/stations had me cackling throught the play session.

Overall: And exellent and innovative game, deserves a solid 5/5.

Suggestions for Azul Baronis II:

- Improved Comm Channel: I loved this feature, but it got a little repetative after awhile, and was limited in use. Please add more phrases/ utility to the comm, and maybe voice acting.

- Improved maneuverability: Options for evasive maneuverability, like rolling, strafing, and looping.

- Squad/Field commands: While it's awesome to be a part of the huge fleet-to-fleet battles, I /am/ the Dictator, and would like to be able to control the actions of my fleet, at least to some extent. Options include, but are not limited to:

-- Follow me
-- Hold back
-- Defend the cruisers
-- Flank the enemy
-- Attack enemy fighters/cruisers

- Ship/fleet customization / more ship classes: Self explanitory. =)

-Difficulty Settings: The game was a tad bit hard, while the forces were generally even, if the enemy had one more destroyer or tesudon, they could easily rape your fleet. This was only worsened by having no control over your allies.

FOR THE DICTATOR!

Amazing! 5/5!!

Wow! I was thoroughly impressed with what you've done with the whole starfighter genre...

Firstly, the whole concept of this game is totally innovative. I loved the feel of fighting along side equally important AI players, and knowing that I actually had to put forth some effort in order to accomplish anything. Most games make you have a major advantage over the enemies, whereas this one made you feel as if you were just another ship.

The menu was polished, the in-game graphics were stylish, the gameplay was fast and reasonably difficult, and the plot was oh-so clever.

You guys MUST make a sequel, and include some power-ups, upgrades, and possibly multiplayer (seriously, though, wouldn't this be the perfect MP game??).
5/5
10/10
-Brian
P.S. Making the ships more maneuverable and the shots more rapid would certainly improve the game...

eh.

as a lone ship, you can't do shit really, yea you can take out a few fighters but oh wait! here comes a tetsudon, and oh wait! you're fucked! because all of your OTHER ships rushed to their destruction rather then wait back and have the other two teams duke it out. My suggestion? make the ability to give commands to your ship, such as "follow possesed ship" or "fall back" or "fuck shit up".

and on the topic of multiple enemy levels, hell, half the time the only reason you win those is luck, if two, or perhaps even just one team, decides to send most of their forces after you, you're screwed, not a thing you can do. maybe give a handicap to your team, and give more ships, because otherwise, you can't really DO much, other then bend over and take it like a man.

Fantastic!!

I had minor issues, for example if the game lagged, I couldn't shot at all.
It would be cool if you could buy upgrades.
Selecting difficulty would be a great improvement too. For example:

Easy- You have more allied than enemy ships. Dumb AI.

Normal- You have as much ships than enemy's. Smart AI.

Hard- You have half the ships than the combined enemy forces. Smart AI.

Otherwise, it was great and I hope to see sequel!!!