A decent sequel to the original
I don't know what everyone is talking about with the 'Free Money' glitch. I was on a tight budget all the way through level 88.
Must be an 'Easy' level bonus, but I never play anything on easy. No pride in that.
I thought this version addressed most of my beefs about the first version.
The new enemies are a bit small. But then that's part of the challenge I suppose.
It can be hard to tell when the enemies die when firing some of the more advanced weapons due to the size of the weapon grafix and the small explosions.
The mortar doesn't fire rapidly enough to be of much use on the early levels. But you need to keep it upgraded as much as possible so it can be useful later. (Not really a complaint, more of a tip for noobz).
It lags, of course, when you've got lots of ordinance and enemies on screen. Again not really much of a gripe. I know it's the nature of flash games.
My two most productive suggestions (IMHO) :
1.) The static charge class of weapons emminates from outside the radius of the jets once they get into their circle pattern. Makes the static's a bit whimpy.
2.) make the lasers converge at the point of the cross-hairs. For concentrating firepower. They're almost useless except for the occasional bad aim.
Overall, pretty damn good game. And that's high praise comming from me.
Looking forward to Imminent III.