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Reviews for "Bunnykill 3 Vol.2"

Ugh

First a madness sequel, now this? Madness is way overdone, it hit it's prime at around Madness 3, although 4 would've been most appropriate.

A hollow shell of a tribute that barely even acknowleges Madness for having begun the flash massacre craze. All I see is that you have some great potential as an animator, but have very little in the creativity department. Quality story over quality graphics... You can render shit until every last fiber of it's being can be seen in stunning detail, but it doesn't change the fact that it's still just a piece of shit.

I give you an F for effort. I don't care how well you animate, this is garbage. What ever happened to the days when flash was good? 2004 is over... I'm dissapointed in the total lack of original content here these days.

Mottis responds:

I'm not really that good at coming up with original stories, and I love animating action flashes and action flashes ONLY. So yeah. This kind of stuff is the one thing I'm good at, so no, I'm not going to change my style anytime soon. You don't like it? That's absolutely fine by me, I didn't expect everyone to like it.

novice work, at best.

I don't see how this is number one in the flash portal. The style isn't all that great and the sound and music is really bad in comparison to other top flashes.

The animation is too 2D for my liking..

I would suggest rying more dynamic animations for nice smooth feel :]

Good and violent.

smoke fucking died

hey um smoke died......plesae tell me he didnt please make him come back in the next one or make someone like him that wont die ok. i gave it a 3 cuase of that thank u.

Mottis responds:

a 3 just because I killed smoke? Harsh...=/
But, if you read the movie description, you'd know that you just might see smoke in the future ;)

Cool

This movie is madnes "Star wars".But the teacher of Skailokar(Snowbal) is wost.Fag!

very inconsistent, very boring

lots of things to keep me saying "how is he not dead yet" like for instance, the huge mech shoots at him when he's completely defenseless and somehow he completely misses the bunny, of course you want the hero to prevail, but make it at least look like he needs to be resourceful instead of just having the mech miss basically at point blank range. Also the tougher the enemies got the easier it seemed for the heroes to defeat, the sabers were very unoriginal, and left me thinking "how is he slashing multiple bullets away and never getting hit when bullets travel far faster than the time of the reflexes, which would and should have lead him to getting shot." The heroes just kind of walked through a base full of enemies and go through it with no challenge and not a single scratch, this made it very boring and left a lot to be desired.