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Reviews for "Crazy Knight: prologue"

Ok game, but the controls are not

For a start, its good, but needs a lot of work.

1. Controls are not very responsive

2. Jump doesn't do much, and wastes a lot of energy (when I mean it doesn't do much, you can jump but the enemy is still following you - say when you are trapped and you jump, they are still in the same positions as you were)

3. Attacks are slow, enemy can easily trap you.

4. Need a block skill

5. Needs to be a bit faster

That's it for now.

dopeygriz responds:

The game seems slow on some computers on others its fine. I'll find out why. I know about the trapping I was too lazy to fix it.

.

A shame that such good graphics and animation should be paired with such poor controls. The control scheme is literally awful -- sluggish, non-responsive, and poorly implemented overall. You have the beginnings of a really great game here. I would suggest that the stamina bar be either re-worked or removed altogether. The character should be able to jump at will, and the animations should be sped up slightly to throw more frames of movement per second, in combination with a commensurate increase in movement and attack speed.

Do these things, and you've got a good game.

Great Job.

Great Job! I can tell you put at least SOME effort into it. Grade A stuff!

dopeygriz responds:

thanks. I appreciate that

ok...

its pretty good.. i think improved version with up and down controls and make it easier

dopeygriz responds:

I'll make an improved one..its just going to take sometime

too short

This game was fun for the 10 sec. of gameplay

dopeygriz responds:

I'll make a proper game sometime...think of this as a taste