like the direction
The 'tug-of-war' system of winning kinda annoyed me. On easy, I won on my first go, but on medium it seemed like I was locked in a never-ending stalemate.
I felt it wasn't obvious enough when we were taking damage - maybe have us turn red while we do. The projectiles don't have clear enough borders and fade out slowly, meaning we aren't sure when they're active until and how wide a berth we need to give.
Our own attack is kinda odd... I mean it looks pretty but it's almost impossible to actually aim.
I think it'd work better if, say, we had 4 attacks (*triggered by asdf) and each took a certain amount of 'energy' to perform. Have them be more directional - one firing straight up, one leaving a spot just where we are, on a 4-way thing, one maybe a circle like at present.
Also, I personally reckon it'd work better with the enemy firing fewer projectiles or maybe at a slower rate, but with us having far less HP.
I can understand why it is the way it is, with you having converted this from a graphics-fest of a movie, but to be a cool game, it needs to be reworked.
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I didn't enjoy this amazingly, but like the direction you're approaching this from and am looking forward to seeing the game evolve.