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Reviews for "Rapid Reaction Master"

good game

good game

good

excelent
btw where you get that version of big blue?

tomylee responds:

Hey there :)
thank you for your review ^^.
You can get it searching in the audio portal, it was made by GoreBastard.
thanks!
-tomylee :)

Better than I expected...

You did exactly what you needed to do for this game, good for you!

Hmmmm...

Interesting concept, but you MIGHT wanna check your timer for the actual scale; I'm old and slow and my hands are cursed with palsy, yet I managed to complete the Maintenance section in (supposedly)254 *milli*seconds - to put it another way, that's 0.254 *seconds* or less than A SINGLE SECOND. :S

The 'reloading' and 'strip down' process might be better served by some attention to accuracy - previous reviews have noted corrections there (some more politely than others).

The firing stage makes me wonder if your game-mechanics are correctly set up: it *appears* as such - the stage is started with the 'get ready' message disappearing, and then after a random period of time, a buzzer sounds telling the player to fire. HOWEVER, the timer begins *when*the*message*disappears*, and doesn't stop until the player fires. This number is noted in the 'score' window.

However, if one is measuring a player's reaction time, the timer should start *when*the*buzzer*sounds* and stop when the player fires. Otherwise, you're tacking that *random* amount of time before the buzzer onto someone's score.

For example, someone with lightning reflexes may be able to pull off an '8' time, but they have to wait 70 before the buzzer sounds, while someone with the reflexes of a decaying sloth (like me ^_^) might take 24 to shoot after the buzzer sounds, but if it's only 30 from start to buzzer, edging out the 78-time quickdraw artist with a 54! :S

Anyway, the music was very appropriate for what was being done, and seemed to give a decent 'vibe' for what's being done.

Violence got a 'not applicable' score (not BAD) of 0 due to the nature of the exercise; same with humor.

All in all, it's interesting and has potential; with some of the more constructive suggestions adopted, I can easily see this getting up into the four-ish range; thanks!

Oh, and suggestions of 'simplify loading/etc into just a click' kinda defeat the purpose of the whole thing - it's testing one's ability to perform a complex series of actions quickly; regardless if they're actually what's involved in loading/stripping of an semi-automatic pistol, reducing the actions to a single click means it's even less meaningful than the FIRING stage, and totally *redundant* since that stage tests raw reaction time (hopefully).

hmmm

overall it's a good game but improvements i would recommend are
1. having reload with a button press instead of all the moving parts around (i got bored of it because of that)
2. have some targets to aim and shoot at to make it really entertaining

and a personnal note to snipahZ - not everyone is a homocidal maniac who walks around with a gun on them you loser so theres no need to slam a relatively good game