Not as painful as the name would suggest...
When I saw the thumbnail pic for this game, I was expecting a quasi-3D shooter but instead found a simplistic game that isn't quite as fun as it looks. The graphics of the game are, as advertised, "retro": your ship is 4 white lines in a wedge shape, enemies are colorful geometric shapes, and 'explosions' are a jumble of lines. I actually had no problem with the graphics, I mean they're simple but effective. I don't always need to look at some sprite-on-steroids fly across the screen. The controls, imo, were surpisingly easy to get used to given the fact that they're a bit different(arrows to move, wasd plus diagonals to shoot), although I can't claim I was all that proficient with them. The actual gameplay itself, though, can use some touching up. I went for five minutes in one game without getting any shot powerups, and it really sucked. Trying to get a high score is only a good objective if the game itself is really fun OR challenging to play, but this game proves to not be enough of either.