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Reviews for "ParoVadius RESET"

zeen

Wow, this was pretty boring. If i didn't know any better, i think there was a scene based on the 9-11 attacks. :-/

DYNAKYRIS responds:

Albeit with a single building, the scene in question takes place in (one of) the second stage(s) of Contra Hard Corps, which Konami released for the Sega Genesis twelve years ago.

Dadmnit i hate these choices

Have sex with chick, or save the world... damnit. Good flash it had a little of everything. and thank you for killing of thatall your base crap early (that got old around the first time i saw the damn the damn thing). cant wait for part 2

DYNAKYRIS responds:

Difficult choice, isn't it? If I got a dollar for every time Konami World ended, I'd have, like, lots of dollars.

Since it was part of ParoVadius' inspiration, I squeezed in a little Zero Wing tribute there.

For Great Justice.

Way to go dude

I absolutly love this one, you should make more flash and submit it because not only i't's great, it is also like, retro. Retro = cool

DYNAKYRIS responds:

Keen, Virus. All in due time. Glad you liked it.

that was boring

at first i was like god damn it get to the action!!!!!!!!!!!!!!! u took way too long time to do the introductional credits. y the FUCK do u have voices on some and not on others??? also ther ar so many characters saying stuff with no voicing i just cant be arsed to read the text. and the plot was lame

DYNAKYRIS responds:

The lack of voicing couldn't be helped. When it came time to redo or include some voices, I couldn't get in touch with them.

By the time this project was wrapping up, it had already been delayed for more than a month, due to Real Life Stuff. I didn't want to wait on voice talent that might or might not be there.

Learn to read.

Way to do sprites with style

You know, when I was first watching it, I kept asking myself why the camera was focusing in on so many blurry sprites. And then it hit me after I noticed the level of detail that went into this flash. You were really used some dynamic camera angles to convey the story. So, if would have been nice if more of the sprites were of a higher quality, but this was still expertly done.

Great story--and finally, a fresh breath of air to a style of art I thought had long played it's final hands.

DYNAKYRIS responds:

I appreciate that.

In an animation form such as this, you work with what you can. I'm just glad I grew up in the 80s and 90s, otherwise, I'd do something ilke this in 3DStudioMax or Maya (minus KAISA). I'm more of a 2D kind of guy.

Thanks for watching this with your artistic eyes open.