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Reviews for "FBF - The shakes"

Decent Animation Tutorial.

Nice tutorial there, Astro. Unlike most of the Macromedia flash tutorials here on Newgrounds, this one was well put togheter with well-explained information, and nice, decent-looking drawn animation and drawings. You included what you shouldn't do as a FBF short animation, and what you should've done. All in simple steps!

As a flash animator myself, I found this very helpful for people who need help with their frame by frame animating skills. Even I need some help with the frame by frame animation, since I've had only about a year with animating experience, and not a lot of frame by frame animation doing.

You also included some nice, clear and crisp music in this tutorial. Nothing loud, as it was very relaxing to the ears.

Good work. I hope to see more decent, high quality frame by frame animation tutorials such as this.

SNARF SNARF

this help a lot, even tho I like fbf's were all the lines move and look all swigly. But it did help and just in time too cause Im working on an fbf movie right now (FBF movies are starting to get big :D)

Very helpful! :D

One question: what was the fps rate for this flash?

Astropuff responds:

I pretty much do everything at 24 FPS. And sometimes I will double-triple space frames out when it comes to animating.

@ Elephantom

While I can certainly see how the entire body moving would make the entirety of the animation a little more...unified, I suppose, I think the idea was that the average of people who try to do that with an entire animation tend to warp the final product so much that even though everything was FBF'd, it looks like a melting pile of solid, condensed poop. Normally, an FBF animation would have the entire body doing something anyways, correct? Something along the lines of the "++" series, i.e. Rush, that town thing...I forgot the guy's name, but he is a damn good FBF'er.

As for the actual tutorial, It's very nice. The music, while not applying to anything specifically, was nice to just listen to, and that was enough to make me watch it over and over again. Not just that, but the actual tutorial was nice and simple as well, not taking too many complicated explanations, with a fairly "simple" example. I wish you could've added a button however, that would show each picture, frame by frame every time it was pushed, just so we could get an idea of your own timing. The Beedril (If that's it's name, I lost track of Pokemon for a while lolz) moved quite erratically, as is it's nature, and I would've liked to have been able to freeze it at certain junctions to see exactly what I'm seeing.

Good job though, and I certainly liked your work in the anime collab.

Astropuff responds:

You're right, animating the entire body is just more interesting to look at then a single moving object. I just thought it would be easier to explain the problem from a simple point of view, then it would be obvious enough of how to apply it to the rest of the body. I think animation is something you learn from drawing/art and just mere practice. Like vinnie++, he probably practices all the time. If you browse his site you can see some crazy gif shit he has created. I really suggest you find those gifs--

A matter of taste

First of all, I applaud anyone who makes a tutorial to help out others.

However, is it just me, or does the guy raising his arm look better in the first animation than in the final animation? I like the way his whole body vibrates, the way his arm changes shapes...it adds an abstract expressiveness and character to the man that then is missing when you go and do the by the books "a rectangle is a rectangle thing"... Just my opinion.