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Reviews for "Tumbler"

ok

the game was quite good. had to collect powerdowns on purpose to make it more intresting! a bit repetitive but good gameplay and concept!

Sweet!

really cool game! although i think it could be improved perhaps more power-ups and obstacles?Still a great game without them though

One problem...

I think it's very stupid that if your ball goes off the playing field, you have to try again or go to the menu. Sort of destroys the purpose of having lives if you're good enough when you come to worry about going out of bounds more than crashing into walls or whatever.

Oh, and I've found more lives than power-ups -_-

A Neat Twist on an Old Concept

This is a neat game--another of the many where you avoid obstacles with your mouse cursor. In this incarnation, you control a black ball that must dodge spiked red balls, walls, moving walls, intermittant laser walls, unhelpful red powerups, and the edge of the game area, all while collecting green balls worth points, helpful green powerups, and extra lives. The interesting twist that keeps you paying attention to what you're doing is your screen. Throughout the game, the screen rotates, such that the direction where new obstacles and collectables fly onto the screen is continuously moving.

The largest downside to the game is its randomness. You may play it once, and get your ball quickly trapped into multiple deaths, then play it a second time and collect 27 extra lives in rapid succession, followed by a series of invincibility powerups that never seem to stop coming. The game continues until 1) you quit, 2) you lose all of your lives, which can take awhile if you're any good at this, or 3) you run your ball off the edge of the game area, which ends the game instantly, no matter how many lives you have. The graphics aren't much to look at, and the repeating musical track gets annoying after more than a few minutes, but this is a great little game to pass the time for awhile, and could even be the start to a slightly more in-depth game with levels, set goals per level, and increasing speed/obstacle frequency as the game progresses.

ok

fun for the 1st 2 mins not 4 everyone got bored after the 2 mins really bored