just plain bad
work on better control of character more varied attacks and a bigger range of enemies would make this game alot better
just plain bad
work on better control of character more varied attacks and a bigger range of enemies would make this game alot better
Sucked
When ever you told him to attacked he did not do anything
try make the reactions quicker its like the sims lol
Weell..
No one part of this was really outstanding, but it did hold my attention, so there is some sort of binding force to it that works. The combat system is very quirky, what you swing at isn't always what you hit and I still haven't figured out how to make huge circular swing attacks as my character occasionally does. The poke attack which I did somewhat learn was awkward and hard to pull off, so I ended up just permanently shielding and swinging. In the end, the three things that turned me off completely were these: First, enemies didn't start appearing at a particularly accellerated rate, so I got bored. Second, I found that weapon upgrades are not upgrades and switched back to a dagger from a mace, which got me frustrated. Third, I stepped outside the colliseum walls, which were not walls at all, just an image designed to give the illusion of a gladitorial arena. Then I just felt like it was a little stupid and left. So, no huge points here.
fun as crap
challenging and fun keep it up i enjoyed every bit of it
Fun Game
This is a fun game, good work with the game.