A nice fighting game! But a little weak.
This game was heavily exploitable. The _MINISCULE_ range got me playing around, and I found a few serious problems.
1: The AI never seems to block ranged jump attacks.
2: You can hit a combo attack while blocking! Bad bad bad!
3: Elf is too skinny. The enemies never get into range to hit him right.
4: There are no "dash and attack" or "hit and away" or "divebomb" attacks. It was almost all melee, so it got boring fast, and the enemy had no way to break cheap tactics.
5: Blocking makes you invincible. This makes for lots of cheap, simple tactics that always win.
6: Nothing explained how to use the special attacks. Maybe I missed it.
7: There was no "trash talk before each fight" scene where they say random things. This coulda added another layer of amusement to the game.
8: A lack of special, tricky-to-pull-off combo moves. The only combo was "fast attack a lot".
This has a solid system set up, and could be nice. It's brought down about half the notches though by lacking a few important things to fighting games... 1: Combo moves. 2: Flashy special effects (the stars got old fast since they didn't do anything, just appeared for an instan then disappeared without shimmering or sparkling or fading away) 3: The ability to low-kick your opponent when they're blocking high, and vice versa and 4: Grappling moves.