One more case where...
The ratings are what I HAD to give this. Compared to other games like this, and flashes, It was middle of the road. The concept, however, is a good one.
My suggestions:
-reign in the physics engine a bit so that a foward flip or backward flip is impossible to perform on purpose
-Set said manuever on a seperate control (because there were instances where that move was/is/would be useful)
-have bike modifications that actulaly change the performance. Like a better engine for more speed or different tires for better grip or a helmet that protects against brushes with the ceiling.
those sugestions would make the game much more user friendly.
I also think it would be cool to add a tricks and points system to give the levels even MORE replay value. In fact some levels could be set up as freestyle courses for just this purpose