Potential
THe major problem is that it's very difficult to harm the enemy character. Fix that, and this could be a sold game, albeit a repetitive one. Perhaps add more movement, or more variety in the attacks?
Potential
THe major problem is that it's very difficult to harm the enemy character. Fix that, and this could be a sold game, albeit a repetitive one. Perhaps add more movement, or more variety in the attacks?
Pretty, but lacking gameplay.
I really like the artwork and the style. The game itself, however, was lacking.
I found that you can just hold down the "attack" key and you always win. That pretty much killed the fun right there. Also, when you block, you still sometimes take damage. I guess that is probably more realistic than not taking a single bit of damage, but still it seems wrong. Finally, since it's such a simple game, the replay value is next to zero.
All that aside, I do really like your artistic style. It looks great and the out of focus background fits the scene well.
Just a standard game
I am disappointed with this game. Extremely limited, it only allows two operations, not exactly exciting. The sound effects are boring, there is no background music, and when used with the shortage of interactivity, it creates quite a bore.
To improve you definitely need to address the excitement factor. Basically, expand on what you have. You have a theme, you have a general idea of gameplay, so what can you do to elaborate?
Good luck!
it was reall good
i liked it alot but it would have been better if there were more charicters or something
nt
this could have been much better if only it wasn't just the simple block and attack. matbe include low and high attacks and blocks or something to mix it up a little bit.