Not bad...not bad at all...
This is actually a very well constructed RPG game. A lot of the objectives were certainly clear enough and most of the problems were easy to figure out.
However, it seems at times that talking to these people were often times pointless and just generally made to do stuff for. I wish that people were actually more helpful in the game than nonconstructive.
And what was the point of the weeping woman? I kept wanting to talk to her, but she literally served no purpose in the story.
Also it looks like the dragon was drawn in the style of Dr. Suess. LOL. It didnt look quite scary to me..but thats style choice, so I wont rag on it much.
I thought a lot of the other parts were great, but sometimes I was wandering, not knowing what in the world to do. Some of the problems werent exactly clear enough at times and switching between seeing, talking, and touching is a pain that most of the time I just kept touching on instead of other things.
The 3 things I had the biggest trouble with:
1. Realizing that you have to pull the worm from the apple. I knew that apple had something to do with the boy at the sea, becuase Ive seen the worm, but a nice hint would have sufficed or something. I didnt know what was the point of keeping the apple afterwards.
2. Figuring out how to get the monkey to move. When you said "he needs to be lured or chased into a trap" I thought you meant the cage that the shop owner was stuck in. I didnt get the connection between the banana and the river.
3. How to destroy the evil dude at the end. I was totally confused on what to do here. I only thought I could click on the goblin or the dude..I didnt know I could click on other objects. You dont realize these things when you never have time to find them out before you get zapped.
At least you had a good walk through. I only used it at those points. The rest was pretty obvious. I really enjoyed the mini games, those were fun, and the game was built very solidly. Even though that one mini game where he is trapped in the coffin, kind of threw me off. That is the only mini game that doenst start out with a ...hey do this stupid.
Oh and the story was kind of cliche, but I guess I cant complain that much, at least it didnt suck like most RPGs out there. Make more, I will defintly play again. AND THANK YOU FOR TESTING IT. THANK THE LORD...somebody knows what good testing is all about instead of having a game with a thousand bugs in it.