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Reviews for "Castle defenders (alpha1)"

Great but easy

Good game. Graphics and sound were okay. This game has one problem. It's way too easy. Before I knew about buying stuff, I thoguht I died from having 0 HP but it just went into minues >.> Anyways, after I learned to buy stuff, I eventually, after a long while of playing, had:

100 Archers
Full screen Archer Range
4 Catapults
Payed for Catapult upgrades until it cost 1100+
1000 Health

how u get..................

how do u get mages

WAY too easy

sorry, but that was way too easy. when you come out with the next one, be sure to make it a bit harder... i only had 3 guys ever get to my castle, and two of them were because i let them. from level 35 or so up, i was basically invincible. all the way to level onehundred. yes, i was THAT bored... not even clicking. anyways, besides the extreme easiness, it was an awesome game.

Not a bad game, hope you improve it more.

Caesar2k1 has some good suggestions, I'd like to add a few of my own, or slight mods to Caesar2k1's ideas.
- A few music selections (No pressure)
- A mute for sound effects, and a mute for music (If added)
- Make the catipults automatic (Serious I found them very useless manually using them, clicking was more effective, naturally increase fire delay to compinsate. Maybe make an upgrade for a little extra speed). I like Caesar2k1's idea about upgrades and enemies. Maybe like catpults and arches where they don't have to move in so close to start hitting. Increase the view rang and peek the archer range upgrade to 10 (Seriously, bows can only go so far before the bow strength is too much for its user) But this also works with Caesar2k1's health suggestion. Start with just archers then you have to expand the castle size to make room for stuff like catipults, mages, maybe even a smith for weapon power upgrades to take out those pesky tougher enemies. Oh, other stuff, add crossbows (more range, slower, both sides), armored knights (Tougher melees enemies), maybe even mage enemies that cast fireballs at your castle from a super range. (Outta room to cont..)

like it, here are some ideas

harder enemies that require more clicks and/or arrows, w/larger gold values respective to their diffuclty.
upgradeable clicking damage
buyable or researchable spells that could be used by magicians
certain levels of max health should allow the castle to expand outwards, which would increase the max number of archers and (possibly)magicians.