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Reviews for "Gravity based movement"

WOW

nice game... its super addictive, when you kill ur first "element", you just cant stop!!! i got a lvl 133 circle then i got killed cuz i couldnt reach some guy that was inside me... wow... and that all fit in 7.4kb... i am in awe of ur programming skills

WallArcher responds:

The reason for this small filesize is becouse there are very few movieclips and most of them are replicated during runtime. Also, using the drawing API saves on both filesize and runtime cpu.

This rocks

I got one to a "level" over 100!! i got a screenshot of it if you want :P this games brilliant..

OMFG!!!!!!

ur a ginius(?) i gave the grafix an 8 cus of those tail things (lol bad spelling<<<)

Coooooool!!!!

This goes on my favorites!
I absorbed everyone till 100, but it stayed on 10!

Brilliant!

First of all, I thought I'd review this because the last review has been here about four months now lolololol!!! I love this game! At first, I couldn't use the user-controlled elements very well and just fiddled around with the gravitational effects, but eventually I managed (by chance) to get a lvl 1 element. This game me enough of an upper hand to advance to lvl 2 and then to lvl 3 and so on and I actually made it to lvl 230 before creating so many elements, the computer crashed for half an hour. Afterwards, my element (which covered the whole screen) blew up and let of an absolutely enourmous shockwave effect, which froze the computer for another half an hour. It's actually 3GHz beleive it or not. Anyway, I love the game and effects and you've really done some neat ActionScript there. It's minimised the file size, even though the game can be a LITTLE slow.