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Reviews for "Red, White, & Blue"

Great ideas

Very good ideas, I didn't particulary enjoy the colour scheme but it was pretty well made so it wasn't bad, the worst thing was that there were no shades so the authors couldn't use the sort of style they like (the next one is going to be awesome, great choice of colours).

The games were well made and very intuitive, I enjoyed Xelious game the most, it was GTA-esque yet distinctively different and new.

Keep it up, this deserves front page.

Glaiel-Gamer responds:

yeah, but the chances are slim though. Green and black will do very well.

I was a fan of Red & Blue.

This is semi-inferior, but I'll give it a shot.

The graphics were - well, they were good for red, white, & blue being the colours allowed. The graphics weren't that important anyway.

The styles were relatively interesting - the idea that drove them was quite amusing.

The music in general - all of it - started getting boring after a while. It was better than some, though.

The violence in some games was good - especially the lack of blood and guts!

It's stupid to give this anything in Interactivity BUT a 10. I mean, they're GAMES? Hello?

SMASH! was enough to get this 10 in humour - just what happened when the characters dropped out was funny enough, partnered with the other ideas.

Coming from the creator of 'Magnetism', I expected a little better of Fireworks. It's an old game - and it wasn't a very good adaption of it either. It was too simplistic, and having halves and fourths - instead of taking one house off at a time - was really odd.

It was better than nothing, though the colour scheme could have been used better.

Zantsu Must Die was probably the best of the four games in this collection. It was an interesting fighter game - although a little tedious. Near the end, I couldn't attack anymore? I was pressing A, S, and D, but nothing was happening. Is there a certain limit to your attack power? That error (?) caused me to die there. It was quite fun, nothing to complain about - except that there could have been a difficulty setting like in The Institute from Red and Black. They seemed to be relatively similiar games, actually, though Zantsu Must Die was somewhat better. But it needed a plot.

SMASH! was highly amusing, though the trivia seemed to be aimed for adults. The humour and cheat code (though a sort of odd one) was a nice touch to the game. And how come the first two people didn't die? =( It seems unfair. Either the second best in this collection or the third, I'm undecided on;

Life of a Fireman was difficult, but it has (or so I belive) the most replay value of any of them - the ranking making you want to keep trying for the highest amount of stars. The first mission may have been - oh - too hard? Your water got used up too quickly, and refilling took time. The second and third were just fine, though.

That's pretty much it. 4/5, good luck on the Underdog, but I think the vote-score is too high for it to happen, unfortunatly.

Glaiel-Gamer responds:

I actually made that game MUCH before Magnetism, and in Much less time. Don't worry, my next game will rock the sox.

good one

hey, now this is an original game... very nice challenge and lots of fun.
nice job on this one.

It was good.

I thought all the games were really good (especially the fire worx one) but i dont think there really is a point to a game collab. I think the games would have done better on their own....in other more than 3 colors.

heh

it was really fun