Ok, as a beta not bad at all! However, as it has been mentioned by others, it needs to be balanced. You're now facing the challenge that every game designer has. You need to make it challenging but not too much. I liked how you gave the different swords and staffs but perhaps starting off characters with really lousy weapons and no magic? And then giving the swords for beating a "boss". Say once you reach the shire's big cheese once defeated you get his special item. Or some such thing. But regardless of it's required tuning well done so far :D.