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Reviews for "Simple AS Tut 1"

A bit too basic

This is really some basic stuff.
I guess it fits the description though.

To the previous guy, !jumping means "not jumping" It's just like != which is "not equal.
jumping is just a variable that was made.

Foreverkul responds:

ya, fits what i called it. Thanks for explaining that, but im probably still going to experiment with it ^_^

I MUST KNOW PLEASE RESPOND

Alright, here's my story. I've been working my ass off forever because when I'm older I hope to work for a company that makes video games and be a programmer. So, I looked through this and I knew almost all of it. Question!!!:
The part with the madness character and the jumping. When you have the code:
if (Key.isDown(Key.SPACE) && !jumping) {

the !jumping part, does that create a statement? Or is that a set function? What I mean is, could I create something like,
!hitpoints
and and then a new statement would be hitpoints?
So if I assigned a movie clip (badguy) with a certain amount of "hitpoints" using that kind of code, and had it minus whenever he was hit, I could just have the code subtract from "hitpoints"? I don't make much sense, I know, sorry but this would be a huge breakthough for me I this is true. So many more possibilities!!! Thank you so much!
-Evan Greenstone

Foreverkul responds:

Hmmm, im not really that sure :/ but i think if you want something to have hitpoints, you create a hit var. I think it might wokr with that !hitpoints thing, but im not 100% sure. Maybe in another tut, ill look into this idea and see what i can do with it. Thanks for the review! ^_^ sorry if i didn't answer your question tho
(cool, i wanna be a game programmer too) :P

coooooooooool

so fun more more but so voilent omg?!?! :D

Foreverkul responds:

lol thanks
but i kinda dont understand the 'but so violent' part ^o^

Good job

i liked it very helpfull to beginners, only thing i can say is try and make better graphics

Foreverkul responds:

ya i know, but i kinda just wanted you to pay attention to the codes, not what i drew >_<
:D

I see

I voted to protect this because I may want to use it later... thanks for the code!

Foreverkul responds:

thanks, i was thinking people like you would like to have just a few neat codes to know of.