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Reviews for "Grasp of the Dead Hand"

O.O Sweet Mother of Satan...

There has never been a Zelda enemy scarier.

Needless to say Ocarina of Time featured some 'crazy' programing that only a person thinking 'non-traditionally' could comprehend while playing role-playing games.

I knew that locking on to certain enemies would actually put you at a disadvantage while defeating enemies.

It's like Miyamoto wanted player to use 'the force' while beating certain bosses.

This freak being an example...but more notably Dark Link.

You would have to allow yourself to become completely blind and the camera would change and the monster would be seen creeping RIGHT BEHIND YOU. Luckily you would've had your sword charged up by then.

Wow... that moment made me crap out bricks too... but, it's not MY scariest moment in the game!

I think my biggest fright in the game was when you come out of the Temple Of Time as an adult for the first time. At first, I was all like "Ah, cool, dark sky and everything."But THEN, the scariest kind of monsters in the game were just walking slowly in the plaza! Those zombie-like creatures made me want to play the game with my eyes close!

And that's not the ONLY problem! When they spot you, they make the world's scariest frekin' shriek, and you know you are in deep poop after that!

And finally, if you just get CLOSE to them, they get on your back and suck the living soul out of you!Even if you mashed the frekin' buttons (that's what I did), they never let go of you, and you painlessly watch Link dying right in front of you!

I just wanted to share this moment ._.

... Oh yeah, and great art!

Nice take on an unappreciated-enough villain. This made OOT a questionably rated E game? Ha

Its a good job you wasn't doing the artwork for the game otherwise even more people would have nightmares... Great job on this sabs, although the whole picture is "scruffy" that isn't an excuse to not colour in the lines, but overall very nice concept, layout and hint of your personal style. 4.5 Stars :3