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Megaman Next - The Game

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Author Comments

Note: My old site 'maelstormm.com' is gone. New site is 'legacymaelstormm.com'.
Jan 2009: Wow, games still poking around after like half a decade. Hope the remix version on my site does this good once it's done. To those getting hella pwnt still, Megaman X Next and Roll Next are a fair bit more forgiving as well as more polished (See profile here or my site). To those complaining about getting hella pwnt, I <3 U and see #1 below.

This game is the follow up to the "Megaman Next - Intro" that I uploaded previously (See my profile on the side for it).

HELP!!! -
If you find yourself getting smoked by the baddies in this game or getting lost in the stages. Or you just wanna see the very Last Boss (You'll drool over it) here's the links to my site for full instructions and the strategy guide.

http://www.aggamare.com/g/mmn/StrategyGuide.htm

http://www.aggamare.com/g/mmn/Instructions.htm

Other Notes -
1) This game is meant to be VERY HARD. If you don't get the hang of it you "WILL" be destroyed. Play against Dramatic Introductionman first, if he whips your butt don't play any farther! Practice and don't rush are the two best things I can recommend aside from the strategy guide.
2) There's one enemy per stage that has a continue in them. If you kill them and make it to the boss, then you earn an extra continue. To those having a hard time in the later stages, make sure you toast the little baddies to get the continues (Up to 10 more in the game total)
3) Your Megabuster hits a MUCH larger area when charged. You can hit alot of air enemies without even jumping once they get near you.
4) I had to scrap alot of stuff in this to squish it down (as is normal for me) In the future I'll upload the full version on my site (see my profile on the side) and a downloadable version in the future.
5) Beings as I'm not making a nickel off of this, I drew the cutscenes quickly while at work and colored with my good friends from crayola. The original design was all text driven, consider them a quicky just to give you a rough idea of what's happening.
6) The gameplay close to normal Megaman, but has some good differences. Things are much tougher and faster than the NES games. This game plays like a platform engine + a twitch shooter engine in one. If you can't react quickly to a bullet flying on the screen you may want to pass on this one because you're as good as gone already.
7) I'm apologizing now for the awkward weapon keys, I was a n00b back when I made this fella.
8) No password in this. The games to short by my standards.
9) To try and weed out anymore peeps from leaving stupid reviews. Take my advice, if you don't leave honest/clean/complete criticism then I'm going to make fun of you. This includes telling me things that I've already told you or are common sense (One shmuck told me I used a song from Kingdom Hearts, it's like DUH! and another says my games not totally 8bit sprites, another DUH!) Also don't use to much internet slang/abbreviations because I won't know what the hell you're talking about and may make fun of you for it. Don't leave incomplete statements either! I'll make fun of you for being stupid since I won't call a psychic hotline to figure out what the hell you were saying.

HOPE EVERYONE HAS FUN!!! HAPPY 15th MEGAMAN (or ROCKMAN), and thanks CAPCOM :)

Wade / Maelstormm

Reviews


You realy have to adopt to this game. The jump controlls make you accidently jump all over the place if you hold the jump button too long and the automatic charging makes it hard to calculate any action. The flashy lights are so bad they make me feel sick.

This is sure a sanity test for every Mega Man fan. "It is Mega Man, can you get your hands off it despite how awful the gameplay is?"

Is point 9 in the description realy needed? Just ignore the smugs or badly made comments. Or is Newgrounds a bigger career plattform than I thougth it was?



I remember playing this game back 2006 or so. This game is too much hardcore, but I can't complain about this. This game is supposed to be hardcore. It is a well-made game.

I wonder if anyone at least made it to te final boss...



Here's all the robot master's themes I could identify:

Dramatic Introduction Man - You Spin Me Round (Dead or Alive)

Circuitry Man - Spark Mandrill (Mega Man X)

Jet Man - Skull Man (Mega Man 4)

Punch Man - Drill Man (Mega Man 4)

Tornado Man - Tomahawk Man (Mega Man 6)

And, that's about it.



Graphics arent very good. No controls ? Just a not very good game all around


maelstormm responds:

Test of time definitely hasn't been the kindest to it. As the 2nd attempt at figuring out how to make a game in flash it served as a good learning opportunity. And next iteration in MMXN was that much the better.


Misses the mark by a pretty far margin. Too frantic, frenetic, and as previously lamented- no control guide. Seems like too much work for this as payout. A good start but needs a lot of work.


People find this review helpful!
maelstormm responds:

Back in May 2003 it was a whole different world for computers and flash for little no programming schooling hobbyist. So lots and lots of stuff missed the mark. Domain issues breaking links for the guide doesn't help any either (though probably gotta add that to my list of things to fix on site).

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Credits & Info

Views
1,123,107
Votes
10,626
Score
3.87 / 5.00

Uploaded
May 18, 2003
6:51 AM EDT
Genre
Action - Shooter - Run 'n Gun
Tags
  • Daily 2nd Place May 19, 2003