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Botanica (DEMO)

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Medals

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Growth 5 Points

Use a seed for the first time

I Like Them Braised 5 Points

Defeat the miniboss

Size Doesn't Matter 10 Points

Defeat the miniboss without taking any damage

Like a Leaf in the Wind 10 Points

Find the shortcut in level one

Motherhood is Hard 5 Points

Find all of Big Mama's children

The Plants Are Vicious 5 Points

Complete level one

The Waltz in the Woods 10 Points

Discover the source of the music in the woods

Foilage Folly 5 Points

Completely level two

Worm Steaks, Anyone? 10 Points

Defeat the boss of world one

Hero Amongst Worms 25 Points

Defeat the boss of world one without taking any damage

Flower Stomper 50 Points

Find and defeat Iris

This Rose Has Thorns 100 Points

Defeat Iris without taking any damage

Author Comments

iu_1326600_21348476.png


This game is a DEMO! Please let us know about any bugs you encounter. You can wishlist the game on Steam here. If you're experiencing lag, performance issues, or graphical issues, ensure you are on Chrome or Firefox or consider downloading here for PC: https://nulledwine.itch.io/botanica-demo


Controls:


  • [WASD] - Movement
  • [SPACE] - Jump (Hold to jump higher)
  • [Right Click] - Attack
  • [Mouse] - Aim
  • [R] - Drop seed
  • [E] - Use seed
  • [SHIFT] - Dash (Unlocked after Worm Boss)


If you'd like your art to be featured and credited in our loading screens you can post your artwork with the tag "botanica-game" and message us about your work. So long as the artwork is appropriate and fits into a 16:9 ratio, we should be able to put it in game for the full release!


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Botanica is a hand drawn 2D side scrolling platform-adventure in a world of sentient plants. By learning and borrowing abilities from the enemies and bosses of this world you might just be able to defeat the scourge that threatens all of plant life.


We've been slowly but surely chipping away at this game for the last year or so and we're (not so fast) nearing the date for our full release! We thank everyone who have supported us thus far and those that played our previous prototype build.


The full release will have 3 more areas and a plethora of new levels to explore. There will be tons more bosses, abilities, weapons, and secrets for you to discover!


You can join the discord server to receive regular updates and potentially be involved with development.



Socials: Linktree


Credits:


Daniel Graves - Director (Programming, Art, Animation)

Jason Li - Production

Jonathan Xu - Programming

Emiliano Aguayo - Art

Coco Wang - Art

Cathy Xie - Art

Desolo Zantas - Music & SFX

Benjamin Wang - Music & SFX

47A - Voice of Iris


iu_1327381_21348476.png


Portraits by @fluffierfur


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this game is adorable, but the control sceme is absolutely awful. give the option to use the arrow keys to move instead of wasd, and map the attack button to anything other than click.

i think that i found a bug (maybe it's just cuz i haven't played enough, but i havent found any application to it that could break any level) if you hit some spikes and a bouncy mushroom at the same time, you will get launched way higher than usual

This game is really well done, however I can only give it 2 stars because I'm having a really hard time playing. The lag is really bad to the point where this game is almost unplayable. It could just be my internet tho.

It's a really cool looking game, though perhaps overly simplistic for me. One thing I would change however, it feels like kunais are really useful for navigation, so whenever I need to use one and miss, and then have to wait for it to fill back up, that's really annoying to me. I understand for combat mechanics where you have an alternative, just feels unnecessary for navigation.

Best of luck on the launch though!

Hmm, well I was able to use a seed, but it only appeared onscreen for a second or two. I couldn't really use it. Whatever, this was an enjoyable game even if I couldn't advance that far. The music was nice and soothing. The best part was probably how I had good mobility. It was a unique way of attacking.

You omitted any black lines. I should take note of that in more games. Was I supposed to jump on top of the plant immediately as it grew? I put in below me, but it couldn't propel me anywhere. At least I knew how to aim it.

Credits & Info

Views
1,982
Faves:
42
Votes
124
Score
3.97 / 5.00

Uploaded
Jan 2, 2025
12:44 AM EST
Software
  • Unity