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Dessertster

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Author Comments

It's a mouthful.


This game was made for the 1 year anniversary of Café Dot, an art server that simulates a social media feed. The theme for the game jam was "Celebration."


Climb ladders and jump on trampolines to collect ingredients to bake a cake, and then stack the layers on the plate at the start by stepping on them and making them fall to the bottom conveyor belt.


How to Play

  • WASD/Arrow keys = Move/Select
  • Space/Enter = Confirm
  • Esc/P = Pause
  • Back = Exit


Known bugs

  • Enemies can sometimes get stuck in the floor
  • Segments of cake can get separated from each other visually and create a small gap
  • Twinkling lights become out of sync as the camera moves


Changelog


v1.1

  • Increased i-frames from 0.5 seconds to 1 second
  • Ingredients no longer spawn behind ladders
  • Increased the volume of sound effects that were too quiet
  • Added a sound effect for collecting ingredients
  • Fixed a bug where characters would get stuck to the ceiling after jumping on a trampoline a 2nd time in a row, and the player would be unable to move
  • Fixed a bug where the player could take damage while falling downwards in mid-air. They should always be invulnerable to damage while jumping
  • Fixed a bug where sometimes the player is pushed down a little while climbing ladders, as if gravity is being reenabled for them slightly
  • Fixed a bug where characters could climb off ladders sideways into platforms and get stuck in them, or allow the player to fall though the wall at either edge of the scene
  • Fixed a bug where enemies wouldn't turn around after hitting the wall at either edge of the scene
  • Fixed a bug where the player could stick to the sides of platforms while falling down and stay there until releasing the left or right keys
  • Fixed a bug where characters wouldn't always face the right direction
  • Fixed a bug where clicking out of the game during the game over screen paused the game, and couldn't be unpaused
  • Fixed a bug where the sound effect for stepping on cake can be spammed instead of playing only once when that segment was stepped on
  • Added Mocha and Latte


​The original jam version can be found here​.


Credits

This is the first game I'm publishing with a team. Go check out what else they've made.


Art/animation


Music/sfx


Programming

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Amazing! :0

A clever take on the old arcade game "Mappy". Darn it... now I want cake.

ist sooo funnyyy

Cute little arcade game you got here! Feels very much like a fusion of Mappyland and Burger Time, and as a fan of both, I was excited to play!

While there is certainly a lot to enjoy about this game, such as the cute presentation with great character animations for falling, as well as the peppy music, I didn't find myself playing for that long. I think this is because the game is crucially lacking juice/pizazz which is so critical for arcade games like this to function: without any points popping up, some fanfare for finishing a cake, or the level changing up as you progress, I just felt so unmotivated.

In terms of other feedback, it was super unsatisfying as well that you couldn't get anything substantial for hitting an enemy with a falling cake: all they do is freeze for a few seconds...whoo-hoo. I also feel a bit bad for anyone playing this that doesn't know about Burger Time: without any sort of demonstration or tutorial, having to flatten down the cake slices can be very unintuitive.

In its current state, it's pretty impressive as a prototype and a foundation to work from, but as a complete game, I'd say it still needs more time in the oven. Not too shabby for a jam game though!

yes I died,
the only reason it didn't get a zero was because it looked like it worked, it was just too boring and ugly to try

Credits & Info

Views
7,092
Faves:
50
Votes
186
Score
3.80 / 5.00

Uploaded
Sep 29, 2024
11:06 PM EDT