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First Break - Demo

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WISHLIST ON STEAM


First Break is a relentless action-puzzle game about surviving a strange prison full of traps.


In the middle of the night, a masked figure knocks at your door.


Explore an eerie place full of traps and deadly foes. Meet other prisoners, learn the rules of the prison, find its secrets, and navigate through hundreds of rooms in the search of an exit.


Now, go find a way out.


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(I disabled the fullscreen/windowed option temporarily because of a bug, sorry about that.)

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Wow, this was a pretty interesting game! The vibes given off by the combination of the immaculate art, music, and story were fantastic and made quite the impression on me: everything just had an air of intoxicating mystique that made me want to play more to figure out what's going on. When it wasn't the atmosphere, it was the puzzles that had my interest as well: the game kept introducing new mechanics at a steady pace, and the way puzzles can get messy which makes you improvise was rather unique. The little touches like rest stops, hidden lore, and other secrets added a lot as well. Really cool stuff!

I have to admit, though, that as cool as the game was, there was something about it that made me not as compelled to keep playing as I thought I would be. Don't get me wrong, I still like it, but I didn't like it as much as I thought I should've based on how good it looked...if that makes any sense. I can think of 2 things that might be contributing to this, but in truth it might be something else altogether I lack the ability to describe. Nonetheless, the two factors I can think of are:

One would be the fact that it's very easy to put this game into the ever-growing pile of other 'artsy' indie games, the ones that are all so moody and depressing and contemplative and mysterious. It's not necessarily fair, but there's just so many of these that one can become dull to it and think that many of them are style-over-substance, that the reward for trying to keep track of all this hidden lore and meaning will not be worth all the hassle. I just don't think that this game has some sort of special quality, some hook, some elevator pitch that makes it stand out amongst the crowd. I know I'm sounding like a pretentious git right now, and I don't think it's necessarily the case with this game, but it's just what happens when you become a jaded old one like me. I dunno, maybe I'm being overly harsh because you're putting it on Steam and I think that means I should be more critical.

The other factor is that the game gives off a very puzzle game impression, but due to the action mechanics like tracking enemies and shooting projectiles, the solutions to the puzzles in this game are not easily reproducible: one minor adjustment to the way you move, one degree of difference between how you shoot, and suddenly you've butterfly-effected your attempted puzzle solution into an unrecognizable state and you're lost. Now, one could argue that this is actually a unique merit to the game: indeed, some of the ways that I've improvised myself out of a messy situation live in my mind as noteworthy achievements, more so than a regular solution would. But on the other hand, it can suck when you know what you want to do but you flub the execution in minor ways and lose, especially when there is a lot of pre-setup that you have to re-do which is the case for some levels. The common refrain would be that I've already had the eureka moment and now the game is wasting my time! In addition to this, certain elements like the deadly trails that enemies or bombs give off can be so annoying, especially when again, you try to execute cutting through them right when they're fading but time it wrong.

Anyway, I do believe you have something special here and I look forward to seeing the release on Steam. Best of luck!

Very well designed game. I enjoy the premise of the game. I am intrigued by the basic intro description as well as the interactions and the absolute wit of "Now, go find a way out." INDEED! The music is far beyond what I expect. It's dreamy and mellow and not distracting - a beautiful background tone for this game. Well done! I have made it to a few levels beyond the guitar fellow playing his 4 stringed guitar. I would like to continue, but to be honest, I am not very adept at the WASD key movement when combined with mouse click shooting. (Yes, I'm old! LOL) I prefer arrow keys for movement with shooting on the Z or X key. I enjoyed the break in the gameplay with the convo with the guitar guy. I would hope there is more variety in the puzzles as it does get a little monotonous avoiding the diamond-shaped baddies. But as I said before, the music is chill and I may try continuing on. Overall, I am impressed, very impressed. Thank you for posting this game.

The music is amazing. The game could use some quality of life upgrades. Fix the dialogue skipping, and allow holding down the shoot button.

I did it, I completed this game after 1 hour 54 minutes, but that's my second run, the first one took longer. This is an absolute masterpiece, I love this game. The problem I don't like is that there's no fullscreen, but you said that because of a bug. Is there any way I can contact you on discord? I wanna help promoting your game

Incredible art direction <3

Credits & Info

Views
3,816
Faves:
46
Votes
152
Score
3.90 / 5.00

Uploaded
Sep 26, 2024
12:11 PM EDT