It's normal
Madness: interlopers is an FPS game with a lot of violence.
In it you will have to play as one of three unique characters. The game will not let you stand still, because all weapons break and have a limited ammo, so do not stand still, and cut and throw before you run out of ammo.
Author of music d3llyy33, Soundcloud
Our platforms X, Youtube, VK, Newgrounds, Telegram
special thanks to Ruslan Shnaider
more opimized version on Itch Io
Controls
Сommon
Double-click on any movement button (except spacebar) to dodge
Deimos
Sanford
This game was developed for Madness Day 2024 in 2 months.
It's normal
hard and amazing the only bad part was how i had a glitch where it wouldn't let me go through text but its' good overall
j a n k
futurecopLGF is yspping one of the best madness fps ive played
Oof, this game is in a pretty rough state in my opinion, a bit too rough for public consumption. It's super cool to see an attempt at a Madness FPS, and I do think it has a lot going for it: the gore effects from attacks are quite satisfying, there's a neat variety of weapons and characters to use, and there's some pretty innovative mechanics like being able to use a human shield and the 'last stand' slow-mo system that reminds me of Max Payne 3.
However, the game overall just had a really janky and unfinished feel to it, both from a design and technical perspective, and I found it really difficult to play. I realize that's somewhat vague, so here's some more specific feedback, though it's not necessary a comprehensive list:
*Damage feedback was terrible and I kept taking damage without even realizing. Sometimes I'd get hit by a melee enemy even though it didn't look like they made any sort of attacking motion towards me.
*Whenever I tried to shoot from cover or an enemy in cover, a lot of my gunshots would end up hitting the air next to the cover object, as if the hitboxes for these crates were much wider than it looks, leading to confusion.
*I kept getting put into slow-mo jail/hell, where slow-mo kept activating for either no reason or while I'm getting shot, which makes sense, but with no easy way to get out as sometimes I was carrying a melee weapon or an empty gun so it felt pointless.
*Melee attacks operate oddly in that they seem to only hit directly where the crosshair is pointing instead of the area in front of the player that corresponds to the sweeping motion the attack is making.
*For some reason, if you're carrying a type of weapon and try to pick up the same type of weapon (say your pistol is empty and you want a new pistol) it won't allow you to do this: it only lets you pick up different weapons.
*The human shield just didn't seem to work properly, sometimes their dead body being detached from me but still locked on somehow.
*Arena mode was very boring because it spend so many waves with only melee as an option: where are the weapons?
Hats off to you for trying to undertake making an FPS as it ain't no easy feat. You have my sympathy, and I hope that my feedback, as harsh as it is, helps you because I'd love to see a more polished and finalized version of this in the future!