I wouldn't even call this a game at the moment.
Also, the controls are super awkward since you need to use mouse + number keys + arrow keys.
---CONTROLS---
Music credits - Waterflame
Version number (frequently updated:) 1.2.5 alpha
I wouldn't even call this a game at the moment.
Also, the controls are super awkward since you need to use mouse + number keys + arrow keys.
Sim builder alpha. Graphics are picking from six choices to create a wall. Gameplay is just picking a number and then point and click. This has potential, but it needs more options and content. The portal is not the place to submit an alpha.
I do agree with it needing more content and stuff, however, I disagree with the portal not being a place for the game while in alpha-dev. I think it's a good place to start off with feedback before anything is published on the big markets like steam.
THIS IS A NEW REVIEW for Alpha 1.2
Thanks for reading my review, you can find the old review here: (https://docs.google.com/document/d/132Gec3AD_b1UQRgNWWwhdULrG7rYH238Ad8ihIZl9QY/edit)
Having 2 blocks is great, but there really should be more, maybe colored blocks or different types of wood, or concrete, or anything, really. The controls for choosing blocks is unintuitive but it's not hard to learn. Eventually, the game will have more and more blocks, so you might have to add some type of "creative menu" like Minecraft :\ but that isn't a problem yet. I suggest you add some music to the game, maybe Jumper by Waterflame, or you can even ask me if you really want to use my music (on my other account tho [https://mistic-planet.newgrounds.com/]). I think you should be able to hide the grid as well, and hopefully this review will be helpful for the development of this game!
Thank you on the load of feedback! I am still learning the complications of GDevelop (the game engine i use) and I don't know about a creative menu yet. But, I am definitely going to add even more blocks, and I did add music to the main menu already but for some reason it never plays when uploaded to newgrounds, and I don't know how to solve that. But yea, more should be on the way!