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Scaling the Scale

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DISCLAIMER: To preserve the integrity of the GMTK jam, this Newgrounds reupload is identical to the version found on GMTK 2024's submission page on itch.io. This Newgrounds reupload is linked on neither the itch.io game page nor the game's itch.io submission page.


PLOT

Using the axe you forged using a timber you won from a scaling (estimating timber) contest and the sharpest fish scale you could find, you must scale (climb up) the scale (South African term for a large alcohol container). It's a bit of a stretch, but it's something.


ENEMIES

There are five enemies:

  • LIBRUV - He's the embodiment of the scales (Libra)...yet all he does is wander around. He can't even damage the player! What is he doing here?
  • TIMBER THROWER - He stands in place and throws timber at you. Don't ask us where he got it.
  • BOILER BOY - He stands in place until he spots you; after that, he chases you until he hits you or the wall, jumping pretty high to avoid short ledges. He has a chronic buildup of scale (white deposit) that leaves him prone to exploding.
  • THE BOTTOM OF THE LEVEL - It's a looooooooong way down!
  • YOU - You're your own worst enemy, and you're undefeated!


CONTROLS

Arrow keys to move

Z to jump

Press X to throw axe

Hold X to retrieve axe after throwing it


CHANGELOG

v1.0.28

  • Made the nerf actually usable lol

v1.0.27

  • Nerfed the first Boiler Boy section

v1.0.26

  • Raised up a Boiler Boy and his platform to avoid unfair and nasty head-on collisions

v1.0.25

  • Fixed a bug where stomping on a Boiler Boy would take away 2 HP instead of 1

v1.0.24

  • Fixed player's spawn position

v1.0.23

  • Reverted the Boiler Boy back to his original behavior

v1.0.22

  • Fixed the jump sound not playing

v1.0.21

  • Added some decor to a particularly empty chunk of ground
  • Gave the floor some more decor

v1.0.2

  • Buffed the player to have 6 HP instead of 3 HP
  • Added warning signs to alert player of harder-to-notice-at-first-glance enemy placement
  • Added more decor
  • Buffed the Boiler Boy; now he will also jump if there isn't floor underneath

v1.0.1

  • Fixed bug where staying crouched from when you die until you respawn would result in wrong sprites showing
  • Added SFX for holding X to retrieve the axe and getting your axe back
  • Rearranged tutorial pictures and added one more
  • Added some arrow decor to guide you on the proper path

v1.0.0

  • Initial release


CREDITS

Code and art: DragonAero

Music: ACL_Engineering

SFX: freesound.org

Offscreen indicator: https://eastway-davedave.itch.io/position-indicator-for-godot-game-projects


For the speedrunners: there are a few hidden shortcuts :)

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vry cute, i enjoyed it, tho found if difficult to control

I actually love this game, albeit its a lil difficult but it reminds me of a shitty game I used to play when I was younger and I just have a soft spot for this style of game. The controls are good but I feel it would be better if you make jump space instead of Z but that's just me

Love how it plays, art could be a tiny bit better but it has a ton of charm, it reminds me of sexy hiking.

Credits & Info

Views
196
Faves:
3
Votes
67
Score
3.34 / 5.00

Uploaded
Aug 25, 2024
12:48 AM EDT
Misc. Kit
  • Godot Engine
  • magix music maker 2014