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PROJECT JAM

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Author Comments

CONTROLS:

arrows or WSAD

z-confirm (be sure to have capslock off)

support me on itch.io:https://jakekleiner.itch.io/projectjampg

some of music from PROJECT JAM and my other games:https://www.youtube.com/watch?v=YZoYHBy_E5I

my discord server:https://discord.gg/bTPCNCDbbR

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This was my first time seeing your work and I'm quite impressed. The premise was promising, the music was good, and the art really captured the atmosphere/era very well. Overall, I'd say that it delivered.

Suggestions:
- Get someone who can proofread your work. While you capture certain common features of English speech throughout, the quality jumps around and not in a natural way.
- Don't use acronyms when characters are supposed to be speaking to each other. (Incidentally, acronyms are a fantastic way to transition a character from spoken dialogue to reading messages from their friends if you want a quick way to communicate that that's what's happening.)
- When developing a visual novel, even one with additional interactive elements, you have a lot more flexibility with the key binds. I suggest that you incorporate a couple of ways to advance the story. Z is fine, but unusual, so having something like Z, Space Bar, and Enter keys all advance the story would make the binds feel more intuitive for people who regularly play visual novels. Having arrow keys and WASD for the movement would make it feel more intuitive for people who play platformers regularly.
- If you care about mobile players, click inputs would double as tap inputs. Tap-to-continue and swipe or tap/hold for movement would expand the audience of your game.
- Adding some credits would be lovely since it clearly indicates who made what. Even if you worked alone and made every asset (art, code, music), I believe that it's still important to credit yourself with details.
Examples:
-- Which engine did you use, if any? If you just used plain HTML, CSS, and JavaScript, go ahead and include that.
-- What are the songs called? Where can people listen to them, if applicable?
-- Where can people follow/support the artist?
-- What inspired this story/characters? Was it an event from your life? Was it a cool show?
-- Where can people learn more about your story/characters if they want to?
-- Maybe include a link to another episode (if available) in the description. Yes, people can just click through to your page, but if you have a lot of content, they might struggle to identify what they need to click on to follow this particular story/set of characters.
-- Keep telling stories and making games. You'll only get better. :)

jakekleiner responds:

Thank you so much for feedback! i love when people tell what to improve i totally appreciate it! I will try to make better credits in the future and i will type abt what inspired me etc in my next project wich will be relased soon. Game is made specificaly for gameboy color (so its emulated thru browser) made on gbstudio i will also link stuff like my discord server (where everyone can ask about lore or more about meaning and stuff) and if needed artists and their work.And i forgot to add in the desc you can use both arrows and wsad to move.Have a nice day!

A pretty okay game just speed run this
my time: 4m 17s 05

I really love the story you crafted. Theres a lot of depth and lore to unpack, most of which I don't understand yet. One piece of feedback though: The hallway is really empty at the moment, to the point of it being boring. Maybe spice it up with some pictures or furniture.

Edit: What were in those normal pills... (:

jakekleiner responds:

spoiler:room is empty for a reason
and there was zaza in those pills /j

Credits & Info

Views
192
Votes
62
Score
3.02 / 5.00

Uploaded
Aug 8, 2024
2:50 PM EDT
Genre
Visual Novel