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Pouchie The Cat Alpha 0.5

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NOTE: Touch Screen controls are a bit finnicky in the browser. If you have an Android, you can download the Android version here: https://thatelfnerd.itch.io/pouchie-the-cat-public-demo


WE'VE HIT THE HALFWAY MILESTONE! I want to thank everybody for their continued support of Pouchie The Cat. May it be through reviews, or donations, they're all appreciated. I can now safely say that the game is now at the 50% completion mark, after over two years of development.


Welcome to Pouchie's game! He's excited to play the game and have fun. This game demo features 16 levels with coins to collect, enemies to squash, and a building to reach in order to end each level. There are also two boss battles! All game assets are custom made as a call-back to classic platformer games, while also keeping a black and white aesthetic, which matches Pouchie's theme (pronounced P-oo-ch-ee), as he was originally inspired by the old Black and White cartoons, popularized by Fleischer Studios and that other one.


Hopefully you enjoy this small project of mine!


Find my social media here! Also feel free to donate to help support the project: https://linktr.ee/ThatElfNerd


What's new for Alpha 0.5:

  • SHORTCUTS: There will now be shortcut exits in level 3 of both worlds, each shortcut will allow players to skip straight to the level 7 of that world instead of having to play every single level of each world.
  • MALLET UTILITY: Mobs smashed by the mallet will convert into coins, which is useful against the Fun-Guy to prevent spores from spawning. The mallet can also be used to hit cannonballs while they're still in the air. It can also press buttons!
  • FINAL LEVEL OF WORLD 2: Level 8 of World 2 has been completed and will be playable. It will introduce cannons ahead of time, and their ability to hurt mobs. If Pouchie kicks a cannonball towards an enemy, the enemy will die in a similar fashion to having been smashed by a mallet, but won’t drop a coin.
  • WORLD WARPS: There will now be icons in worlds that players can use to travel back and forth between worlds, so they no longer need to use the pause menu if they don’t feel like it.


Bugfixes:

  • Fun-Guy spore will actually hurt Pouchie
  • If Pouchie gets injured, mobs will no longer insta-die when walking in front of him
  • You can now swing Pouchie’s mallet immediately after obtaining it.
  • Pouchie will no longer take double damage when getting hit by two mobs at the same time.
  • Cannons in World 2 should no longer be able to shoot a new cannonball until the old cannonball is destroyed
  • Players will no longer be able to skip incomplete dialogue.
  • Gravity was altered to be slightly less sharp, and should result in easier management.
  • Some mob placements and level layouts have been re-touched due to odd placements.
  • Certain mob hitboxes have been changed so that Pouchie no longer gets hurt landing on the top of mobs.

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Não vou reclamar muito, eu nem cheguei a concluir o jogo (do quão difícil que ele é por causa dos controles no celular), os corações do personagem simplesmente não reiniciam quando avançamos para o próximo level, os pulos dele não são precisos e as vezes os inimigos simplesmente jogam o personagem para frente ou para trás como um impulso quando pulamos em cima deles. (Isso fez eu perder diversas vezes)

Credits & Info

Views
349
Faves:
2
Votes
58
Score
3.49 / 5.00

Uploaded
Jun 7, 2024
7:13 AM EDT
Software
  • Godot Engine
  • Affinity Designer
  • Pixel Studio