Great game! But when weapons, disabled, I panicked and I thought what these lasers were against me. Really cool.
NEW PATCH
Thanks everyone who has given feedback on the new waves update. Really appreciate all the support and comments! I have taken your feedback and implemented some changes for the this new patch I hope you like the changes!
FEEDBACK QUESTION:
What do you think about the camera being static now?
GAMEPLAY
If Snake and Geometry Wars had a baby and left a bunch of weapons laying around, Core Breach would be that baby! Slither your way out of danger and destroy waves of anti virus enemies trying to stop you from breaching the core.
FEEDBACK
If you would like to take part in the development of Core Breach by providing crucial feedback or have an idea for a new attack or mechanic. Please feel free to join our discord and share your ideas. Anyone that provides valuable feedback will be offered a steam key on release and mentioned in the credits of the game! Core Breach Discord
STEAM
Core Breach will be releasing on steam later this year. If you like the game and would like to play the full version your wish list will help me out a lot! Core Breach Steam Page
CONTROLS
Great game! But when weapons, disabled, I panicked and I thought what these lasers were against me. Really cool.
Thanks for playing. I will think of a way to make it more obvious to go through the laser gates, thanks for the feedback!
Start new run. Having a great time blowing up little guys. Get a few cool weapons. All of a sudden: "Weapons Disabled." Day ruined. Restart anyway.
ahaha oh no .. which challenge wave did you come across ? Got a new update coming out soon where those little guys aren't so little anymore! Some new enemy types on the way
Back again for another review:
1> the clickable ai in the menu is a cute addition ngl.
2>Found a few bugs which are shared in discord.
3>Might be our problem but occasionally lag spikes can happen.
4> Same lag spikes can sometimes cause your cursor to vanish(?) temporarily. This disables shooting AND causes you to be frozen by spinning in a circle pattern.
Super creative, though I found the camera wiggling around to be distracting whenever I was making fast movements.
Thanks very much! I am experimenting with the camera for the next update!
Not too shabby! For the most part this game feels very well-constructed, both from a presentation and gameplay mechanics standpoint. I enjoyed the combination of snake movement with shooting, and the decision to have your bullets feed from your health as well as have currency left on the ground too long turn into enemies added a lot of strategic depth! Pardon the pun, but this game feels like it has a pretty good 'core' in place, and I got quite addicted to the frantic nature of the battles!
In terms of feedback:
*It's not too bad, but I'm a bit miffed at how the camera moves during combat, as I feel like it is completely unnecessary since the battlefield is already perfectly fit to the view, and moving it only serves to cut off parts of the field or throw off my aiming. I say just keep it static positioned.
*As nice as it is to keep the data bits being spent, it can take too long for them to be spent when costs get high (which can happen as early as the 2nd upgrade). I'd say either speed it up for high costs so that spending always takes around the same amount of time no matter what, or allow us to click to speed it up even further or even skip it.
*I swear there were a few times where the controls would bug out on me, like I'd try to activate an ability and it just wouldn't go off, leading to me dying because I was counting on it to get me out of a jam. Even though I don't think it's because it was still on cooldown and I just didn't see it, I'd argue that if it was the case, I'd like more feedback then, like for it to play a sound and pulse red if I try to use when it isn't available.
*Shop could use a few more niceties, like being able to see our current abilities so we can decide whether we want to get an upgrade before choosing it (and be able to back out of an upgrade and pick something else if desired).
*Was curious whether the upgrade room could have a bit more strategic purpose to it. For example, even if the upgrade room is finally open to you, maybe there could be a bonus for putting it off, like maybe you get a score streak if you stay in the game long and it resets once you go for an upgrade, or maybe the enemies keep getting harder but going into the upgrade room blows them up and you want to save that for when things get too hairy for maximum gains.
*My biggest complaint is that while the game is nice, it ultimately feels a tad bit pointless, lacking a sort of long-term goal and sense of progression/evolution: perhaps if it had a stronger narrative, plot setup or acknowledged ending you're going for, or more interesting checkpoints or changeups like bosses, stronger enemies or different biomes with new mechanics or obstacles and so on.
Looking forward to seeing how it evolves! As said, it definitely has a good core to it, which means you've already got the most important part in place.
EDIT: I'm liking a lot of the recent changes that have been made! I agree that I think the game works better without the overall metaprogression and that it should be run-based, for example.
Wow first of thank you for taking the time to give me this valuable feedback!!
I was super happy to read it as my new update that is coming out later today addresses a lot of your comments!
As for the camera movement I understand what you mean. I have tried to move it less.. It used to be a lot more zoomed in! I find that keeping it static kind makes the game feel very slow. I will experiment a bit more with it!
The spending of the data bits being slow has been resolved! A couple of people have pointed out that it takes far too long and it now takes a fixed amount of time no matter the cost.
I believe you not being able to use your skill was due to not having one body piece. Some attack skills require at least one body piece to use so it could have been due to that. However you are completely right... feedback is needed! I will patch this in today before releasing the new update.
As for your feedback on the shop. I plan to add a way of seeing your current worm stats at a quick glace.. and I also felt that there should be some more strat involved when it comes to passive skills.. The passive buffs are no longer permanent and the data bits no longer carry over from breach to breach. This allows two things as I see it. By not spending your hard earnt data bits on passive buffs you go for higher scores. As spending data bits lowers your score multiplier. It also means that everyone is on the same playing field and the game rewards high skill rather than players that have grinded out the buffs. I believe this adds a little bit more strategy. I am also tihnking about adding a combo system that rewards players who stay out of the upgrade zone for longer.
As for your last point I also understand. At the moment there is no narrative in the game. It's in my head! I need to work on placing more purpose and story into the game so that players get more of a drive to keep playing! Bosses are definitely on the list! I have added new challenge waves and a new wave system to the upcoming patch later today which I hope also adds some flair into the game.
Thanks very much for your feedback.. it is super valuable and I hope you like the changes that are coming in todays patch!