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Pudding Quest 0.15

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Author Comments

Updated version of Pudding Quest 0.1

Increased player speed, and fixed a lot of bugs.

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An early version of an action-adventure game inspired by 16-bit top-down action-adventure games.

An evil wizard has stolen all of the pudding from a pudding festival, and it's up to you to make more!

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Credits:

CreepyOC: General programming

Davey: Initial concept, world design, debugging

Troy: Movement, combat, collision/physics

Daniel: Technical write-up

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I'm sorry but this game for being made by a team of 4 people is total shit.. ok it's a beta but as it is now it's a huge graphical bug... there are solid blades of grass or ones that pass over to the character... how? and not just blades of grass... there are also 2 trees that don't have the upper part of the leaves... if the collision of the trees is done that way the first half of the tree can fit on top, and on 4 people there isn't even a pixel artist,i immediately notice that they are assets taken from somewhere.... etc...

CreepyOC responds:

Yeah... I'm not going to disagree.
I didn't want to explicitly say this in the description, but the game was originally a high school project, and only 2 of the 4 people involved had ever touched Unity before.

Is that a good excuse? I'll let you be the judge. I promise the next update will contain better collision and updated sprites. Sorry about that man.

ALOT of potential but could us better controls but thus seems to be a demo
keep up the good work

Bumping the speed up definitely makes the game way better to play. Would like to see some more depth/some qol like a speedrun timer. Great patch tho 7/10 :3

CreepyOC responds:

Quality of life improvements are definitely necessary. A speedrun timer and something like a health bar shouldn't be too hard to implement.

Credits & Info

Views
167
Votes
57
Score
2.62 / 5.00

Uploaded
Apr 27, 2024
8:18 PM EDT