Solid game. It's got just about the right difficulty, and looks good too. However, it is really easy to create a feedback loop once the barrier comes up and an army of balls shreds the blocks.
Here is its eulogy, a collection of the kind words written about it while still among the living. They shall live on forever in its place.
<p class="ql-align-center"><strong>NOTE: Click the screen to move past the splash screen!</strong></p><p class="ql-align-center"><br></p><p class="ql-align-center">a very addictive breakout clone, not too dissimilar from the game Breakout! it has two or more extra gameplay features in order to make things a bit more interesting.</p><p class="ql-align-center"><br></p><p class="ql-align-center"><strong>features</strong></p><ul>
<li>Having more balls for the paddle to deal with</li>
<li>Barriers occasionally engaged between balls and the paddle</li>
<li>Paddle occasionally shooting missiles</li>
</ul><p class="ql-align-center"><br></p><p class="ql-align-center">any more questions?</p><p class="ql-align-center"><br></p><p class="ql-align-center"><strong>instructions</strong></p><p class="ql-align-center">press left to move paddle left</p><p class="ql-align-center">press right to move paddle right</p><p class="ql-align-center">press up to move up</p><p class="ql-align-center">press down to move down</p><p class="ql-align-center">press enter to select items</p><p class="ql-align-center">press space to pause during game</p><p class="ql-align-center"><br></p><p class="ql-align-center"><strong>you can also download this game at itch.io</strong></p><p class="ql-align-center">https://project68k.itch.io/brickz</p><p class="ql-align-center"><br></p><p class="ql-align-center"><strong>I also intend on porting the game to other platforms (such as the 3DS, Apple Watch) in the future. Stay tuned!</strong></p><p class="ql-align-center"><br></p><p class="ql-align-center"><strong>As always, any feedback is very much appreciated! Be sure to comment any of that feedback!</strong></p>
Solid game. It's got just about the right difficulty, and looks good too. However, it is really easy to create a feedback loop once the barrier comes up and an army of balls shreds the blocks.
Thanks! The barrier came about because I wanted to add some powerup to make the game not entirely boring. This might be something to fix later down the line.