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[OLD] Bullet Balance

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I'm reuploading my games from itch.io here, and this is the seventh jam game I made.

Finally, I have a game that I am still proud of to this day on Newgrounds!

Well I mean the balancing is obviously terrible, in particular for round 13 / 15 (what were you thinking putting three projectile spawners there past me), there is no attack anticipation (though everything is kinda on cycles so it's mostly fine once you know what's going) and there is no audio or menu but I don't care, I actually started putting polish in my games after this and it definitely pays off. This was one of my games that I actually came back to continue playing after I released it; I couldn't even beat the game myself when I initially released it but now I've beaten it several times. (hint: save all your HP until after round 10 - you'll need it as it's borderline impossible to dodge two things at once (that aren't singular projectiles) in this game given the extremely close quarters)


[The rest is copied from the itch.io description]

A bullet-hell where the ground is unstable!

- Don't stray to far from the center, or the board could tip over!

- Dodge 4 different bullet types at 3 different speeds and 2 different firerates!

- (Sorta) Procedurally generated action!


Please rate for the Ludum Dare 49 game jam!

https://ldjam.com/events/ludum-dare/49/bullet-balance

Please note that Unity wouldn't let me build the WebGL version with Linear colour space, therefore it looks kind of terrible compared to the downloadable versions. (Ok while writing the Newgrounds description I can say it's not that bad on web but if you want the downloadable version it's here https://robonaut121.itch.io/bullet-balance )


WARNING: GAME CONTAINS FLASHING IMAGES. (Well, the projectiles flash anyway.)

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Credits & Info

Views
141
Faves:
3
Votes
65
Score
3.29 / 5.00

Uploaded
Feb 9, 2024
10:26 AM EST
Software
  • Unity
  • Piskel