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This is the second to last major update for Rolling Lee! (If you go to the extras menu press the back button in the browser to go back) Rolling Lee is a game developed by Ocean Man Productions with help from popperlol; Rollinglee.com
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Field of vision is narrow, and the bosses are too close to properly avoid the bullets.
okay
game is hard and small for view
while there's certainly an element of randomness which would normally make the game "unfair", it's balanced out by infinite continues, very generous checkpoints and more than one hitpoint per stage.
if you ignore how the bosses movements basically make or break a run (and how they can clip through walls lol) the difficulty is challenging without requiring pixel perfect movement or similar gimmicks.
(basing this on hard mode, which is the only difficulty i played, under the assumptions that easier difficulties are easier)
if i had to bring up a few complaints, one would be how "close" the player character is to the bosses attacks.
while this works fine for endless mode and the dodging sections, it becomes a problem against the very first boss' attacks, which have a spread that makes it impossible to avoid damage unless you're at opposite sides of the screen, making the first boss one of the "hardest" ones to get past due to rng.
there's also some kind of glitch with the 3rd boss (stage 2 phase 2), which seems to freeze/crash the game randomly.
have yet to figure out the actual trigger, but it seems to be unrelated to time elapsed, browser used, or remaining boss hp.
i'd say i managed to get past the frozen screen only about 1 every 7 attempts, assuming it's entirely random;
my only other guess is that it happens when you "miss your attack window", as in, when there's a gap in the planets that fall mid-screen, but you can't hit the boss even once before they start falling again.
this is purely conjecture and i don't really see how that would be possible, but that's about when it felt like the game froze up, imo.
4th (and last) boss is extremely difficult. unlike the first boss you can somewhat predict its movement, and there's a few safe spots that allow to get past its first phase without much effort if you know what you're doing.
at about half hp, you're thrown into another dodging section, and then the real aggravating part begins.
when it ends, you're immediately thrown back into the action. sometimes, you'll be overlapping the boss attack and die immediately, which is mildly upsetting.
the second phase is almost identical to the first one, except for the addition of an extra set of bullets that spawn diagonally from the bottom of the screen.
while these don't overlap with the "safe spots" from phase one, they make it nigh impossible to move OUT of the safe spots and get an attack in without dying.
there's still some random aspects to the boss' attacks timing, so it took a significant amount of attempts to clear even though i had an idea of how to hit the boss without immediately dying, somewhat.
tl;dr challenging game, fairly decent execution, somewhat reliant on rng which is detrimental for skill-based games such as bullet hells.
can't really say how difficult it is overall, because it's more lenient than expected for its genre when it comes to dying, but this is also necessary due to its randomized nature.
i suppose it balances out
hopefully the third boss crash is just an isolated issue on my side, otherwise it should probably be addressed at some point
Looks great! Who is lee? Sometimes the cones are nearly unavoidable though... But it's doable.