Neato
Abstract:
I saw in a BBS post that someone wanted to make a multiplayer game with CS4 and Flash Player 8. So I decided to tray it out before work and school after Thanksgiving. Never in my life have I wanted to kill myself more just playing and testing around what was SPECIFICALLY Ruffle Compatible but I managed to get it done. Still no sounds though, never figured out how to do that in Flash 8. I basically used Sandy and LoadVars for everything.
Sandy was one of the more earlier 3D frameworks for Flash with their first release (0.1) in 2005. Sandy was first programmed in ActionScript 2 before being ported over to ActionScript 3. The code (exept for version 0.1) uses PixLib events in order to handle events such as adding lighting and rendering. If I recall this was a work around for Flash since Flash natively didn't support multithreading.
For networking I setup a Event loop with LoadVars and used HTTP Polling since Flash 8 also doesn't support sockets and streams since ActionScript 2 doesn't support flash.net.Socket. In fact, the feature came after Flash 9 with the introduction of ActionScript 3.
Controls:
Bugs:
Performance:
TODO: Will post later Im burnt out.
Notes:
This UI layout is shit my bad
Credits:
Source Code: https://www.mediafire.com/file/tdpcupfshdn60fw/network.zip/file
Neato
thanks, but can you make a version where the world is entirely 2d? like club penguin, its because im planning to make a 2d multiplayer game, thanks
bet