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Wall Wizard

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Author Comments

Summary

An evil wizard has kidnapped your cat! As a geomancer, you can use your stone magic to defeat the enemies and fight your way to the end to save your cat!


Created in 72 hours for Ludum Dare 54 Jam. The theme was "Limited Space".

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Instructions

  • WASD to move the geomancer.
  • Left click to summon stone walls, then click again to detonate the walls (or enter key).
  • As the wall is building, be careful that enemies don't walk into it or the wall won't be finished!
  • Use the walls to trap enemies, and detonate to defeat them!


iu_1096216_6745479.gifiu_1096215_6745479.gifiu_1096217_6745479.gif


Credits

Developed by Cosmic Adventure Squad (@squad_cosmic)

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Completion time: 10:39.438

wall wizard awesome game

Completion time 13:28.5

Not too shabby! Gameplay concept kind of makes me think of Bomberman but with more steps, or an interesting subversion on the Qix genre.

I admit that I feel like the gameplay feels rather half-baked at the moment as it is easily exploitable with lame strategies and doesn't feel like it evolves at a significant pace or in a way that makes the gameplay change and introduce new tactics. I know it's a game jam game so obviously I'm not expecting much, but I still feel like we haven't fully uncovered the potentially fun core of this wall-bombing gameplay you've introduced here, only having scratched the surface.

Having said that, this game is a great example of what I like to see the most in game jams: instead of sticking with something normal and safe, you experimented with a wild and creative mix of mechanics to see if it worked, and despite my grumbles before, I still had a decently fun time with it in its current state, so I consider that a success.

Even more so, it really gets my imagination going for what the game could evolve into. For example, what if the trigger to explode walls actually came not by player detonation, but when you intersect a vertical and horizontal wall, similar to how you block out sections of the map in Qix? Or, what if there were some sort of combo system where explosions that occur from multiple walls being constructed or intersecting give more points, or do more power which is necessary to defeat foes with large regenerating health? Lot more to experiment with here and if you do so, I'd be happy to play it!

I really like this style of gameplay and the rouge-like element mixes PERFECTLY with it. You've made an extremely good game here.

Credits & Info

Views
6,833
Faves:
77
Votes
263
Score
3.99 / 5.00

Uploaded
Oct 12, 2023
4:06 AM EDT
  • Frontpaged October 12, 2023
  • Underdog of the Week October 18, 2023
  • Daily 3rd Place October 13, 2023