Gameplay: Straight forward and appropriate for a platformer.
Music: Repeats too often.
Art: Simple, you can easily distinguish between surfaces and items.
Sound design: Basic, not bad.
Story: Straight to the point.
Acolyte Quest is a 2D, pixel art, puzzle platformer, keyboard-controlled game for PC.
This demo contains the first 30 levels.
Some mechanics and features are still missing for now.
The game is not optimized for web, so please open in FULL SCREEN.
You are a monk of a dark order.
Evade traps, find hidden passageways and solve the puzzle that will lead you to the next room,
find and eliminate the group of thieves who invaded your monastery.
Assets are made in Photoshop.
Game design and programing in Unity.
Sounds and music made with AudioLDM (AI) and Audacity.
Any critics and comments are welcomed.
Gameplay: Straight forward and appropriate for a platformer.
Music: Repeats too often.
Art: Simple, you can easily distinguish between surfaces and items.
Sound design: Basic, not bad.
Story: Straight to the point.
I broke the game by a glitch I don't know how I did that but it's funny the second glitch was a insult
Is a great game, but at the ten level I guess, I got frustrated, some obstacles can move you even if you're not on it, the control to shot and interact are pretty far one from another, I think the coyote jump could add a better enjoyment of the game (because I can't jump, unless I'm on the ground or touching ground) and maybe one could shot even if you are walking, that could add a better experience, one last thing maybe is do the music a little smooth when comes the loop, I guess I can hear every when ends and start; another thing to add, is when just some pixels, like the size of a foot, and you can't go up, you need to jump and go to the side I wanted, the room 5th and 12th are a good example, I need to jump, but I think it could be better if just by walking you got there. Another thing I find are the corners of floating bases you can crash and it supposed to posibble traspass those bases. And add some advise that you can fall in a floating base and make boxes fall if you fall together the box, or I that it was I find, because one room you need to make fall an object on purpose, I think.
Out of there I think is a great game, the style is unique, the theme isn't bad and the puzzles are really good thinkhed, and I love the secrets that are pretty intuitive, it has his difficult but it's not imposible, and I would like to complete the game in reality, just I would like those details to check and improve, there's a great game here, nice work
Thanks for your comment and suggestions, and I'm glad you liked the game. :)
I will improve what I can in the future, and I hope you will complete the first floor (if you haven't already) and then give me your thoughts again.