pretty fun i must say! only one complaint tho: the game is too big for the average computer screen,like serously,i had too zoom out on my web browser alot for it too fit,over all 4.5 out of 5! would like to see more from you!
Destroy and Survive Enemy Missiles and Earn Points!
[x] The Goal is 2-folds:
1 - Is to avoid getting destroyed by the Enemy Missiles and Destroy the Enemy Craft.
2 - Is to score as many points as you can, before You get destroyed, or you destroy the Enemy.
Even if you get killed, you'll retain your earned points.
The Ideal End—game would be to kill the enemy and also achieve a high score.
[x] To Score Points, you need to destroy Enemy Missiles. Attacking the enemy craft won't give you points.
[x] If your or enemy's Health becomes Zero, the game is over.
[x] Attacking Enemy craft: Target enemy craft and press SPACEBAR to launch a missile.
[x] Destroying Enemy Missile: Target the enemy missile and press RETURN to launch a missile.
[x] Locking-on on Enemy craft or missile: Move the View-finder until it displays the Green lock-on indicator. You can also use Auto-tracking to get a lock-on the enemy (Key: G)
[x] Manuvering the Craft:
* Span Horizontally (Rotate Around): A / D
* Span Vertically (Tilt Up / Down): W / S
* Move Vertically (Change altitude): SHIFT + W / S.
* Roll Horizontally: Q / E
[x] Auto-Track and Lock-on Enemy Craft: G
[x] Activate / Deactivate Auto-Pilot: H
>> Please Play in Fullscreen Mode by hitting the Blue button at the Right-Bottom corner, which is inside the iframe<<
Else the display might look broken.
Thanks!
pretty fun i must say! only one complaint tho: the game is too big for the average computer screen,like serously,i had too zoom out on my web browser alot for it too fit,over all 4.5 out of 5! would like to see more from you!
Thank you so much for the input, rating, and the follow! I'm very pleased that you enjoyed the game!
About the screen size: I originally made this in 1920 x 1080 resolution for Windows, so it retained that size when I built it into the WebGL format for the web. Did you go fullscreen before you started playing (as mentioned in the game info)? -- The blue fullscreen icon inside the iframe. If you play without going fullscreen, that resolution bug would probably occur. Sorry for that inconvenience!
Anyways, thanks again for playing.
Btw, I'm currently creating a 3D puzzle game, and I'll try my best to get the resolution right for web. Please stay tuned for that game :)
Cheers!
why is the screen that big
Hi, thanks for the comment, and the rating!
I originally made this as a standalone Windows game, and in the fullscreen dimensions of 1920 x 1080. As an aircraft simulation, I thought it's best to make it fullscreen for ease of playability. And the onscreen UI elements (such as Score / Radar screens) needed space, so the aircraft HUD can be as big/clear as possible. When I converted it into WebGL it retained the original dimensions. I tried to make the screen smaller for Web, but all the UI elements and stuff seemed to get broken and crammed together, so I kept its original dimensions. Sorry for the inconvenience. Please play it fullscreen by hitting the Blue button at the Right-Bottom corner.
Thanks!