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Dungeon of Numeromancy

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Dungeon of Numeromancy is a dungeon crawler with math-based combat.

You battle your foes by answering mathematical quiz questions, where correct answers unleash powerful spells that damage the monsters. Answering incorrectly and the attack will fail, allowing the monster to strike.


Controls:


  • Arrow-key: Movement
  • X: Selecting the answer


iu_1124038_18136049.gif


Story:


Math is the core to our reality and to the magic itself. An unexplained anomaly appeared in the depths of a dungeon and disrupted the very foundation of magic. The esteemed Math Mage Guild has called upon you, a promising young Math Mage, to venture into the treacherous dungeon and restore the balance of the magical world. Can you rise to the challenge?


iu_1124039_18136049.gif


Development:


This game was developed with Pico8.


2023-11-28

Major Changes:

  1. Implemented shadows and light effects to enhance the atmosphere.
  2. Added a timer to improve the pace of the game. As time runs out, earthquakes become more frequent.
  3. Improved the UI, featuring a player icon at the top, a display of collected items, a health bar, and a timer.
  4. Enhanced combat visuals, including screen shake and impactful attacks on enemies.
  5. Introduced a difficulty selection: Easy, Normal, Deadly.
  6. Overhauled level design: the dungeon is split into 4 floors.

Minor Changes:

  1. Upgraded tile graphics.
  2. Improved sprites.

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veri Good and best sup in mat.

awesome!

Maybe slam the correct answer whole-screen "into the face" of the player for 1/2 second when he is wrong, for emotional bonus damage 8)(

- the music is a bit too poor quality (even for an 8 bit sound game), here is room for improvement. Music and sound effects are a bit too silent (when comparing the sound settings to other games. Of course, I can crank up my volume, but I only relized this after finishing the game so I kinda missed out on sounds and music 8)(

- the shadow area is a bit awkward, like looking through a sniper rifle - I am unfamiliar however with whether writing shaders for Pico8 is possible at all, but this is the graphical thing that looks a bit too awkward in my opinion.

I hate you. I can't believe I died in an rpg battle because I didn't know math was going to be there. I'll be back . . .

Pretty cool game! Overall the game felt pretty well put-together and looked good, and the combat revolving around solving math questions was quite novel. I liked that it had some cool depth to the systems, like where solving questions quickly makes for more damaging blows, meaning that there is a strong impetus to get better and take risks. As a fan of edutainment games, this is a great example that I was pleased to see!

I will admit that the game did feel a tad bit unsatisfying though:

While the dungeon gives you the impression of bigger scale exploration and loot collection and route choices and building your character and so on, the game just feels exceedingly linear and one-note, basically a series of unavoidable combat scenarios with no way to strategize or influence your run. It's like the whole dungeon exploration might as well not exist for all the good it's doing here, and it should just give us the combat directly one-after-another in a gauntlet. Maybe that's just me getting the wrong impression, but I really wish this game was a bigger roguelike experience akin to something like Dungeons of Dredmor.

It didn't help that the game kept droning the same bland music for the entire gameplay, including the final boss and victory screen: made it feel like I didn't make any progress or achieve anything!

The combat was also a bit confusing to parse. I understood the general systems well-enough, but I found it difficult to see how much damage I was doing or if I was being attacked or whatever, because not only is my attention on the bottom of the screen doing math, therefore making it difficult to see the upper HUD and battle screen, but the background is filled with numbers which easily obscure the damage number pop-ups when I attack. Feedback also felt quite unsatisfying and I wish I got more if I made strong attacks, as a reward for being skilled as a math wizard: without that, the impetus to play well wasn't as strong.

I also encountered a funny bug: I beat the final boss with mere seconds to spare, but as I sat back and was celebrating, my victory screen suddenly changed to a defeat screen. I guess time kept ticking away when it should've stopped!

It's definitely still a neato game and I like it, but I couldn't help feeling like it was a bit of a rough draft for a bigger math-based roguelike experience: would love if you end up iterating upon this!

voidgazerBon responds:

Thank you for detailed and valuable feedback. I really appreciate it!

Absolutely terrifying and forced me to confront my fear towards maths, ten out of ten

Credits & Info

Views
13,206
Faves:
83
Votes
269
Score
3.91 / 5.00

Uploaded
Jul 30, 2023
4:39 PM EDT
Software
  • PICO-8