Welcome to Space, Order, Mine! A 2D pixel-art inventory management with reverse minesweeper in space. Collect items, organize inventory, mine for energy and vanquish your foes!
Currently in early development and looking for feedback. Working on adding new items, combos, enemies, mining map...
Instructions
Drag items in the ship inventory.
Click on the mining area to find energy cells (a bit like minesweeper except the mine are energy cells).
Use different abilities to destroy the enemies.
2024-04-15 - 0.35 Small Update
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- Added the ability to sort component during gameplay
- Small fix and update to full game
2024-04-02 - 0.34 Small Changes
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- Shield Drone graphic was stretched a little bit
- Mouse scroll wheel will scroll the section much more
- Fragile Scanner I is back... In the main game, this is ok but it's too overpowered for the infinite mode
- Quick Scanner is now a one time use item
- Changed the logic that is used to move the overworld map
- Allow right-click drag on the overworld map
- Added the game version on the statistics page
- The font for the enemy life will be reduced if the enemy has over 10,000 life
- Fix a problem with the Drill Shooter
2024-01-29 - 0.28 Updates
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- Rebalance different parts of the game
- Change the event of the store
- Changed the ? events
- Added new items
- Show the amount of waves
- Fix bugs
Started the work on achievements and saves.
2023-03-23 - 0.33 Statistics
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- Added new items
- Infinite mode can only be played with the normal ship
- Some fixes in the full game
- Added achievements in the full game
- Show statistics and inventory when the game end
- Saving the player's health
- Added more special orbs (+shield, 3x3 drill)
- Energy Disruptor is now affected by damage increase accessories
2023-12-30 - 0.27 Fixes
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I don't plan a lot of changes in the next update. I need to take time and to create new screenshots and trailer for the game. Still need to design the last boss of the game and might add new items.
- Remove corrosion after battle
- XP Gained in event increases
- Fix small issues outside of the current demo
- Show the player stats\components when changing the inventory
- Rebalance different part of the game
- Show animation when enemy rage
- Lower cost of Positron Cannon\Bomb
- Move the status box of some enemies
- When enemy components rage, it increases by 0.6 instead of 0.4
- Removed Zone 3
- Added all zones to infinite mode (zone appears in further loops). Note that this game option will be removed or changed for the demo.
- Infinite mode now offer two paths
- Added parallax on the overworld background
- Carrier will give a good amount of XP as a reward for killing it
2023-12-22 - 0.26 New Zone
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- "Fragile Scanner I" can now be used 2 times
- Reduce the amount of loot given
- Reduce the font size of enemies health to fit larger numbers
- Zone 3 is temporarely available. There's still a of tweaking to do but I'm looking for feedback.
* Thinking of adding 2 rows in infinite mode. It might be more fun the decide which row to take especially when zone 1/2/3 will be combined.
2023-11-18 - 0.24 Infinite mode
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- Added infinite mode.
- Increased the life of the last boss.
- Changed the logic when the drill changes during the game. Now it will allow a list of temporary drills (e.g., using the 3x3 drill twice will allow you to use it twice).
- Fixed the problem with the Shield chip, energy amplifier, First boss, Scanner, and other bugs.
- Now highlight the cells the item affect (ex: Shield chip will highlight the surrounding cells on hover).
- Added a few new items.
- Finished the second zone. Will start working on the 3rd zone. Hope to give a preview of the new zone by the end of the year.
2023-12-10 - 0.25 Small update
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- I dropped the "Energy Scanner I" on the floor and it's now a "Fragile Scanner I".
- Corrected some tooltip that incorrectly said "Energy needed for enemy action will increase".
- Prevent leveling up if there is no available space for further leveling.
- Enemies give less xp in infinite mode.
- Added new enemies for the 3rd zone.
Small update, mostly to fix things (hopefully it doesn't create bigger problems). I have the goal to finish the last zone by end of year.
2023-11-04 - 0.23 More Items!
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Part of this version was to redesign some part of the code and fixing bugs. Also took the time to add a good amount of new items.
- Fix some bugs
- Refactoring part of the code
- Reduce the amount of time the cell shooter appear
- Added new items (now at 78!)
- Support more than 4 visible drones
- Continue the work on the second zone
- Removed the second zone for the demo